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  • nubuntus@lemmy.worldOPtoÉire / Ireland@lemmy.worldWhat if
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    6 days ago

    Dia dhuit a chara. Go raibh maith agat.

    Coders, yes, certainly.
    There are 32 counties, each with 6 locations. Each of them has it’s own url. So, in theory, anybody could develop one of these endpoints as a “scene”. A castle, a dungeon, a forest. Bothán. Quest. I’d like people to take command of Locations, or Counties or even Provinces, and develop them. For this I could write a document explaining how to get started.

    The player begins the game in a mysterious dungeon. By the time they escape to the surface, they are playing in Irish, and have a moderately powerful character. They will have learned through a series of dreams and encounters that:

    • They are the fenian dead, returned to Éire from the “Other Side”
    • Tír na nÓg is facing some terrible threat. (Formorians?)
    • Player’s mission is to rally a force and lead it back down through the underworld.

    So, the game continues across Ireland; player flying around undertaking side-quests for various Chieftains and factions, in return for Warriors, Bards, Druids, Kine etc. When the player has built up a sufficient force; they sally through the dungeons to rescue Tír na nÓg.

    Once a player catchs a pooka they can fly. To catch a Púca one must think in binary terms. On, Off; True, False. So if the displayed word is “positive” and you step forward when the white puca is active, you get a step closer. I’m not sure how clear that is. Maybe it’s too easy. Maybe it’s too hard?

    But instead of these simple binary vocab builders; the system could be loaded with quiz or riddle games. So yes, help with the coding would be fantastic. And if a project manager emerges from the shadows, that would be fabulous.

    But the Púca chase, the story, the whole thing is a mechanism which enables users to engage through Irish. So the main thing I’m looking for help with is original narrative content. Plot points. Characters. Dialogue. Poems. Set pieces, descriptions.
    Entertaining, engaging story content Is what this needs. And it needs really quite a lot. I realize such work is a process, so at this point, English is fine. Bad Irish is better, and still fine. We can work on it.

    The project needs quite a lot more content than the player is likely to experience. Even the same choices should have different versions, to keep things fresh; and to capitalize on the difference between this revival-software and more conventional games.