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Cake day: June 15th, 2023

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  • It could. But modern devekoeprs:

    A: need to change stuff just for the sake of changing it for job security (look, you need to keep me as a ux designer on the project because the old UI is outdated and old)

    B: new developers dont like UI elements on the gameplay screen

    Now, I will tell you that a UI element for a light meter would work perfectly fine and actually be preferred. I would also tell you that MGSV looked phenomenal for the time it came out, and still looks pretty good, and I dont have much of a problem with stealth or sneaking in that game. Now, it is less reliant on light and shadow for its stealth detection than Splinter Cell, but its not out of the realm of possibility that it could be done decently easily. Just use the data from game engine light probes and any baked shadow maps and its fine.

    But nah, we gotta overcomplicate it by using dynamic lighting for statically lit levels because that is the easiest method of lighting a level without changing any default options.










  • Something I just thought of that I didn’t before is powering the consoles on and off. You might be able to get a power strip with a wireless connection to remotely turn off individual outlets. Then you set each console to the on position and turn them off by turning off the outlet.

    Not sure what the consequences on the hardware level would be, but essentially unplugging it from the wall while it is powered on doesn’t usually harm a game console any different than just powering it off with the switch would. Maybe on the newer stuff, or the original Xbox maybe, since theyre more similar to PCs. But older stuff I can’t see that being a problem.

    If you wanted a truly remote setup, that is.

    Wireless controllers hanging on the wall with receivers already plugged into the consoles, app controlled power outlets, remote for TV, and remote for input matrices. Might be able to consolidate with a control system or IR based solution to reduce to 1 remote for TV and input matrices. Flaschcart or modded consoles loaded with all the games already. Etc.





  • The SEGA Dreamcast still has the Guinness World Record for Highest Revenue Generated by an Entertainment Product in a Single Day.

    For this record, set in 1999, it sold >225,100 units to generate $98.4 million USD in revenue. Since then, it has only been replaced by video game software and not consoles (from my research, the Dreamcast was replaced by GTA IV in 2008, and held the record for ~9 years though I dont have any books or historical site references prior to 2008 too verify).

    Of course, everyone remembers the Dreamcast for how highly successful it was, and its massive sales numbers.

    “Fastest selling console” is a meaningless title when more people buy video games every year compared to the previous year, so “fastest selling console” is always going to be next years console until the market crashes.


  • Police get a call about a person who has a gun, who already shot someone, and is threatening to kill himself. Logically speaking, a person that is erratic enough to report themselves like that isn’t likely far from the idea of deciding to shoot their neighbors or others in view too.

    A person with a gun shooting even in the general direction of people, even if they don’t hit anything, is enough for me to say every officer in the area should be responding. If the first officers get there and become targets that are killed, more are showing up or are on the way. In a shooting situation it should be the goal of police to become the target being shot at instead of innocent civilians.

    They can’t know if this kind of call is real or not, so they have to treat it like it is real. I would rather there be a few hours of chaos on a residential street for a false alarm by treating every report thsi seriously compared to something like the Ulvade school shooting happening again because police didn’t want to show up or were too scared to do their job.




  • “We assess concepts at every stage of development,” said Wizards of the Coast in a statement. “While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship.” The company reportedly added t,” a spokesperson for Wizards of the Coast said, adding that it is still talking pitches from Giant Skull about new potential projects.

    Rushing so fast to get the story out that you do not catch such obvious errors is embarrassing and an outward sign if a lack of journalistic integrity. I would tell them to do better, but they don’t care and won’t listen.