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Joined 1 month ago
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Cake day: May 17th, 2025

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  • A couple years ago I spent a few hundred on various audio plugins for music production. I also spent a few hundred on a DAW with all plugins. I was hooked by the flashy marketing and celebrity shilling, especially when I was stuck producing on the Corporate OS.

    There’s plenty of FOSS plugins (including ones built into your DAW) that are at least as good as what Izotope and Native Instruments are selling for 100’s of dollars. Furthermore, they don’t have invasive DRM and don’t try to sell you features you don’t need.

    If you are a Linux music producer (or are interested in becoming one), I recommend this video: https://www.youtube.com/watch?v=IaDoRa5n8nQ





  • As others mentioned in this thread, yabridge running in a native Linux DAW is a great setup. I personally use Reaper with yabridge, Serum, and a few other vsts here and there.

    For others who are more knowledgeable than me: is there any reason (engineering-wise) why these plugins are made for Windows? Are there not cross platform and open source frameworks that let you compile audio plugins for Windows + Mac + Linux with minimal effort?

    I genuinely don’t know anything about audio programming, I’m just curious.






  • How I find samples:

    Usually I just watch movies/tv shows/ play video games and if it sounds cool I just sample it:

    • From youtube: https://github.com/yt-dlp/yt-dlp. I can share some CLI commands I’ve written, if people are interested.
    • If I want to record from my computer, there’s Audacity: https://www.audacityteam.org/download/
    • Also, if I like the sounds from some media, I google the sample CD’s they used. (for example, that’s how I found out Skinny Puppy had an official sample CD, which was used in Rayman 3)

    If you want something that’s royalty-free:

    Where to use them:

    Honestly still experimenting myself.

    1. Usually, my process for making music is to focus on structure first, add details later (this includes samples)
    2. While working, I just put time markers where I think a certain TYPE of sample might sound good (e.g. add vocals at 1:28)
    3. Once I get the structure of the song down pat, I come back later and add the samples (among other details).

    It helps to have your samples organized, so that you can just search your harddrive for “vocal” or “drum loop” and quickly find what you want.

    Edit: One more thing: I usually consider “finding samples + synth presets” to be a separate exercise from making music. So I’ll allocate about an hour a week to just finding cool sounds and organizing them for later. The point is, I do not do this while actually making music; in theory the sounds should all be ready for me by that point.