Video games have the unfortunate and unique ability to show what lies ahead in the game by showing empty spaces in the inventory screen or menus, from which you can deduce what will happen and how long game lasts.

What is your worst example, what did games ruin for you even when you did not get spoiled by them cursed Youtube thumbnails?

For me, way back in '96, in Super Mario 64, when at the start of the game I first started playing around in outskirts of Peach’s Castle and accidentally died

spoiler

Bowser’s laughing zoom-in spoiled that he was the villain!

Sorry for the esoteric joke, please post your more earnest examples!

  • Z_Poster365 [none/use name]@hexbear.net
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    10 days ago

    In BG3 you can right click examine any item or character. This reveals their type, their special attributes and other information that makes disguises basically useless against the player. It also reveals their HP and resistances, so unlike actual D&D where you would need knowledge checks or special skills you just have perfect information. You can even scroll the map to see ambushes hidden in other rooms before you go in.

    You can detect the Hag and Orin quite easily in their disguises, and just immediately attack them if you want without doing the in game work to “reveal” the plot. Huh why does this random blacksmith have legendary actions? Why is this random innkeeper a fey?

    Also for some reason by default it displays failed perception and survival rolls so you know you missed something and can just go back and hover over everything or dig around in the ground when you fail a check.

    Also was anyone actually buying Astarion’s “I’m not a vampire” shtick when he has fangs and his mouth is dripping with blood in the cover artwork?

  • tombruzzo [none/use name]@hexbear.net
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    10 days ago

    Not a massive endgame spoiler but I hate all the ubisoft style awareness indicators and NPC outlines you can see through walls in semi stealth games.

    It takes all the tension out of those games. They’re much more fun with them off and it removes the clutter.

    Hitman: Absolution was particularly bad but you had to use it because 47 became less detectable with it on for some reason

  • laziestflagellant [they/them]@hexbear.net
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    10 days ago

    A monster codex in the in-game, in-universe glossary of terms in FF16 spoils the identity of the True Big Bad a full story arc before the character is actually introduced.

    ‘In-universe’ as in the glossary is supposed to be something filled out by the protags themselves based on knowledge they would know through story events or research.

    It’s even funnier when the game has been patched multiple times and the entry hasn’t been altered or pushed back to unlock after that point of story progression.

    Must have been an overlooked localization fluke or something.

  • Babs [she/her]@hexbear.net
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    10 days ago

    Pathfinder: Wrath of the Righteous is pretty bad about this.

    interface spoilers

    Nenio is a kitsune that forgot she was a kitsune and thinks she is a human at the start. Her character still lists her as a kitsune when you mouse over her attribute bonuses.

    Camellia is evil. Evil evil. A serial killer. When you meet her, you can’t see her alignment because she has an amulet that hides her alignment. Like, this is already a pretty obvious trope, but also the game has items that are locked to alignment, and if you try to equip her with something that evil people can’t, it won’t allow it and will tell you why.

      • ProfessorOwl_PhD [any]@hexbear.net
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        10 days ago
        spoiler

        ngl I was fairly certain she was evil after the first conversation with her and absolutely certain she was chaotic evil when I noticed the amulet that hides her alignment. If anything, “hiding” it only makes it more obvious.

        • LaGG_3 [he/him, comrade/them]@hexbear.net
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          10 days ago
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          Famous sicko-elf enjoyer (and Delicious in Dungeon author) Ryoki Kui clocked her on first sight, so I’m pretty sure it’s supposed to be super obvious. I do like that her quest has options for being totally oblivious lol

    • BelieveRevolt [he/him]@hexbear.net
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      10 days ago

      The first X-Wing game had something like this where one mission was described as a routine patrol on the briefing screen. Already pretty sus, but you can mouse over the mission map and see that TIE fighters are set to spawn in.

  • CredibleBattery [he/him, comrade/them]@hexbear.net
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    9 days ago

    I don’t know if it counts but you know how the UI in Disco Elysium reads FELD Playback Device on the sides of the tape? Despite the fact that the FELD company and its building is completely collapsed, with their mythical * FELD Device * missing?

    yeah, i dunno either, but a now-deleted dev progress blog post mentions it being part of a big In-universe mystery…

    i guess they were future-proofing or something, but uhhh, sad to see how that went and allat