• Cethin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    15 hours ago

    I don’t think it can work if it’s open source probably. There’s always ways around anti-cheat. It’s only a matter of finding it. Making it open source makes it trivial.

    With that said, kernel level anti-cheat doesn’t really seem to slow anyone down much. I’ve heard that the games with them still have plenty of hackers. Why try to solve a problem with such a big weapon if it isn’t going to work anyway? Best case, it potentially adds some really deep vulnerabilities to your system, and maybe slightly slows down hackers.

    • whats_all_this_then@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      3 hours ago

      From my limited understanding, it seems like it’s dependent on the anti-cheat itself. Riot Vanguard is pretty much the gold standard and it does deter cheating significantly more than others I’ve seen. Like I think I’ve seen 2 or 3 cheaters total in 200ish hours of Valorant. Compare that with BattleEye or EAC (Siege and Apex respectively) and you see enough cheaters that it feels like they’re cheating every time you lose a fight. These are all kernel-level so it seems that kernel access is required but it also matters how good the actual anti-cheat is.

      Edit: It’s a bit weird with Apex thkugh because it could just as easily be the broken controller aim assist