Was in a comment section about designing games to respect the player’s time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.
Someone jumped in literally telling me “GET GOOD” and when I told them there were other things I’d rather be doing, they followed up with “so don’t get hard games just to complain about.” They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.
Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.


I think competitive games can teach you skills applicable real life but those skills are largely trained when competing in anything. when it comes to single player games you’re largely correct in my view
Not to be dense but like what? The only one I can think is teamwork. But I don’t think the skill from gaming will transfer over for working on a project or a sport as easily. I think it’s just getting good at a game. Unless it’s like an education/learning game.
Tone: this is not intended to come off as argumentative.
effective practicing, focus, emotional control, self criticism. When I say competitive I mean actually competing in tournaments for what it’s worth
Those are good skills