Update: https://youtu.be/yC6W0htYBOc
Hello 👋,
One of my friends who posts here told me it would be sweet if I tried out an AMA here so here goes.
I have been a programmer for the mod since 2019 and have been working on the project I would say almost every other day, except for holidays of course. Working on the game has been really exciting and I’m really proud to be a part of it and I really really can’t wait for people to start playing it! It’s honestly such a cool mod and we have an incredibly talented team of people who have been working on this thing nonstop.
Anyway, cheers for having me and thanks for the questions!


I’ve been following Skyblivion for at least as long as you’ve been involved with the project, so first: Thank you so much for all your work. Second: Congratulations on the absurd amount of progress. That is so fucking impressive that you’re this close to release.
I’ve been curious for a while now, but how prepared is the team for the final steps of QC before the big launch? I imagine the passion involved in creating this project from the ground up and seeing it to completion is excellent motivation, but even the most dedicated creators must hit a wall when it comes to the daunting task of bug fixing a Bethesda-sized game. Do you feel like you know what to expect when you get there or is it still kind of an unknown at this point?
I would say the closest we’ve ever gotten in the overall development of the project. A few loose ends until we can start playtesting and I want to stay optimistic and say that we will start the play testing phase sometime in the coming months. Playtesting helps us discover bugs including infamous game breaking bugs but we’re so determined to get this out there for the fans that I feel, personally, the most difficult challenges we have already faced.
I do agree that QC can be tedious but we’re so in love with the project that we really want to polish the hell out of it. I’d argue it would be less buggy than a Bethesda game at launch.