We feel we’re in a really good place

    • ampersandrew@lemmy.world
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      4 months ago

      To set your expectations accordingly, it was probably a skeleton crew working on pre-production, grayboxing, and technology upgrades while the majority of the studio was on Starfield until a ways after it shipped. So they announced it way too early (often a tactic to get talent to apply for a job), and they’ve probably only really been working on it for about 2 years now.

    • Goodeye8@piefed.social
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      4 months ago

      It’s not 8 years into development. The reveal doesn’t mean they started working on it. The reveal was there to remind players that they haven’t forgotten about TES. At best they were in early pre-production. I imagine development didn’t really start until after the release of Starfield, which means it’s 3 years in development.

      • actionjbone@sh.itjust.works
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        4 months ago

        If development hasn’t begun by the time a product is announced, then the company isn’t doing a very good job managing its projects.

        See also: every game company that’s released a broken product which didn’t meet expectations.

        Announce shit when you’re working on shit. Otherwise, it’s just vaporware.

        • Goodeye8@piefed.social
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          4 months ago

          Tell that to Blizzard who months after the Bethesda reveal got a massive backlash for revealing Diablo immortals and not even mentioning Diablo 4.

    • the_crotch@sh.itjust.works
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      4 months ago

      Fallout 4 wasn’t a commercial flop, it’s outsold every other fallout game and made $750 million the day after launch

      • rumschlumpel@feddit.org
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        4 months ago

        The last two Bethesda games were Fallout 76 and Starfield. IDK what the ROI was like (sales were probably not as bad as the criticism, but AAA gamedev budgets are pretty high), but it certainly didn’t meet expectations and it damaged them as a brand.

        • the_crotch@sh.itjust.works
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          4 months ago

          I’m not sure about that one. It did get a ton of complaints in the beginning so probably didn’t do as well as they expected.

        • I Cast Fist@programming.dev
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          4 months ago

          In the first year, yeah, it was a total disaster, but it survived. Being a live service with shitloads of microtransactions, plus the tv series some time ago, made it a good ROI