• GamingChairModel@lemmy.world
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        19 minutes ago

        Back in 2002? I don’t think they separated generation and delivery for most utilities, at least in the US. In 1996, federal regulators made it mandatory for utilities with delivery infrastructure to accept generators’ electricity on fair/nondiscriminatory terms, and gave them some time to implement policies. Then, the actual generators started negotiating deals, but the early days were a bit chaotic, with issues in California with rolling blackouts, then the Enron bankruptcy, and then generators actually entering long term contracts with some price stability in the early 2000’s.

        For a typical residential customer who didn’t go out of their way to look for side deals with generators, they wouldn’t have needed to see their bills be segmented out into generation and delivery, since most of the utilities still already had long term contracts (or owned their own generation facilities) still in effect from before the regulatory reform.

        Personally, I didn’t see those numbers separated out on my bill until around 2009. And I remember my electric bill in 2000-2005 being roughly 10 cents per kwh, flat rate.

      • SystemDisc@feddit.org
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        2 hours ago

        Yeah, total cost is going to be at least $0.15 USD / kWh, and can be as high as $0.25 USD / kWh. I’ve lived all over the US and it’s never been less than $0.15 USD / kWh.

        • WhiteOakBayou@lemmy.world
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          1 hour ago

          I’m paying $0.11 kwh currently. My last house was $0.15 kwh. That’s after the fees. I think we’re going up to $0.13. I am not considered poor where we live now and $0.25 kwh would significantly change my family’s habits

    • tiramichu@sh.itjust.works
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      6 hours ago

      Old-school proprietary memory cards like that generally are, because they don’t mount a filesystem in the way a modern flash drive would.

      You can safely remove the card without problem as long as there is no current write operation happening.

      You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.

      • 4am@lemmy.zip
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        3 hours ago

        You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.

        You didn’t need to turn the console off to change games? In a disc based system? Wut?

        • just some guy@sh.itjust.works
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          3 hours ago

          Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a “insert disc X” screen," where you’d hot swap the discs and keep playing. I remember FF on PSX doing this.

          • Macchi_the_Slime@piefed.blahaj.zone
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            1 hour ago

            I still to this day get upset that I’ve never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them.

            • GamingChairModel@lemmy.world
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              17 minutes ago

              Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing.

            • just some guy@sh.itjust.works
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              55 minutes ago

              the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased.