• Ech@lemm.ee
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    1 year ago

    If it’s optional, whatever, but if it’s a forced game “feature”, that would suck. I am perfectly capable of choosing the difficulty of the game I’m playing. Sometimes I want a good challenge, sometimes I don’t, but I never need the game to decide for me that I’m taking too long or going too fast. Screw all of that.

    • jjjalljs@ttrpg.network
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      1 year ago

      I would be moderately peeved if the game just decided to let me win. Clearing the sword saint in sekiro was a triumph. If the game made it easier because I was taking a while, it would cheapen the win.

      Some people don’t enjoy the challenge and would probably enjoy this, though. Utterly alien to me, but they exist.

      • KickMeElmo@sopuli.xyz
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        1 year ago

        Bear in mind there are games like God Hand where it’s constantly punishing as well. The game never gets easy, it just gets harder when you do well for too long.

        • ezures@lemmy.world
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          1 year ago

          And you can to grovel in front of your enemies if you want to decrease the difficulty. or just die

    • 📛Maven@lemmy.sdf.org
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      1 year ago

      Good news for you, then: This patent means companies other than Sony won’t have adaptive difficulty for a whiiile. Remember how Crazy Taxi patented arrows pointing to your objective so every other game for 20 years had to do batshit indicators to get around it?