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git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 2 days ago

Microsoft Fire idTech Team at id Software

gamefromscratch.com

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Microsoft Fire idTech Team at id Software

gamefromscratch.com

git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 2 days ago
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  • chgxvjh [he/him, comrade/them]@hexbear.net
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    2 days ago

    he might be a bit delusional

    • FourteenEyes [he/him]@hexbear.net
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      2 days ago

      No, there’s some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

      • eternauta [none/use name]@hexbear.net
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        2 days ago

        Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

        • Keld [he/him, any]@hexbear.net
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          2 days ago

          It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

        • FourteenEyes [he/him]@hexbear.net
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          2 days ago

          His politics suck ass for sure but he is a legendary programmer for a reason

      • BelieveRevolt [he/him]@hexbear.net
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        2 days ago

        It’s hardly the same id Software anymore, Carmack left over a decade ago. Everything they’ve done in the last 20 years has ranged from ”meh” to ”decent I guess”.

        Imagine bragging about working on Rage, lmao.

        • bobs_guns@lemmygrad.ml
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          2 days ago

          The modern idtech is still quite technically impressive compared to unreal imo.

      • chgxvjh [he/him, comrade/them]@hexbear.net
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        2 days ago

        Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

        • FourteenEyes [he/him]@hexbear.net
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          2 days ago

          Doom Eternal et. al are also just good games

          • chgxvjh [he/him, comrade/them]@hexbear.net
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            2 days ago

            I don’t know anyone who care about the doom reboots.

            • Carl [he/him]@hexbear.net
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              2 days ago

              Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

            • Orcocracy [comrade/them]@hexbear.net
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              2 days ago

              They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

              It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

              • FourteenEyes [he/him]@hexbear.net
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                2 days ago

                Doom Eternal’s optimization was fucking insane though, shame that isn’t the standard

              • chgxvjh [he/him, comrade/them]@hexbear.net
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                2 days ago

                The newer engines after Quake3 weren’t super relevant.

                • vanDerVaartBlackenedRanch [none/use name]@hexbear.net
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                  2 days ago

                  I feel it’s worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

    • Carl [he/him]@hexbear.net
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      Doom 2016 and Doom Eternal: Yes

      Doom the Dark Ages: ehhhhhhhh

      Still a god tier engine though, one of many in a long line of god tier engines from Id

      • Keld [he/him, any]@hexbear.net
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        2 days ago

        I don’t know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game

        • Carl [he/him]@hexbear.net
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          yeah it is hard to say if it’s actually good without seeing other companies efforts but that’s one of the problems with it being a proprietary engine isn’t it other people aren’t going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I’m judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements

    • barrbaric [he/him]@hexbear.net
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      2 days ago

      Took me like 30 seconds to parse quinticential as not having something to do with 5 lol

      • ...m...@ttrpg.network
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        …our eighth grade yearbook was titled quintessence, but we hadn’t yet enjoyed fourty years of videogame development to forget how to spell…

  • Infamousblt [any]@hexbear.net
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    2 days ago

    Between the price of components, AI influence on the industry, and the absolute collapse of anything in tech that isn’t hockey stick profitable, I think AAA gaming is actually dead this time.

    Which is fine. Indie and AA games have been better for years and years now.

    • chgxvjh [he/him, comrade/them]@hexbear.net
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      2 days ago

      I think the terms lost all all meaning when publishers started talking about AAAA games.

      • comrade_pibb [comrade/them]@hexbear.net
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        2 days ago

        i only play AAAAAAAAAAAA games

        • chgxvjh [he/him, comrade/them]@hexbear.net
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          2 days ago

          screm-a

          • GoodBleanis [he/him, they/them]@hexbear.net
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            2 days ago

            I have no computer and cannot AAAAAAAAAAAA!

          • Carl [he/him]@hexbear.net
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            2 days ago

            :james-stephanie-sterling-thank-god-for-her: triple ayyyyyyyyyyy

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