A game where you feed and pet and take care of guinea pigs. Varieties of vegetables and reactive chin scritches and they yell at you when they notice you going about your business. Also my guinea pig has to be in it you have to ruffle his fur or you will instantly die.
Possibly a setting in the Andes, I dunno it would be funny to be a guinea pig herder. Otherwise it just has to be comically over designed and marketed as competing with Death Stranding.
Over-budget motion captured acting with Nicholas Cage. He’s a pig shepard named Armando Marìa-Castañeda. The publisher should go into debt and barely recover from all this.
A game where you walk around an existing town and fix things. It teaches you real stuff about how the things you’re fixing work. For instance, you can fix light switches and do so using examples of how real wiring works.
There’s this thing floating in my mind for some time. A colony management game, where the colony is regressing instead of progressing.
You manage an isolated colony on a deserted planet slowly falling apart, desperately trying to mitigate the damage and survive the fall. You begin with automated system managing the colony, so that you won’t get overwhelmed by all the systems. Then, systems begin to fail one-by-one, by external factors putting them in strain. Maybe the colony train network goes down first, then the communication network breaks down, leading to civil unrest. Next, heating fails, then environmental shielding, and oxygen goes out. You can utilize emergency systems and construct makeshift components, but it can only lessen the impact, not reverse the entire breakdown.
Maybe this is uncommon because sense of despair makes it unfun, but I would still find it interesting.
Are you secretly a current US politician hoping someone smarter than you chimes in with a secret one-two punch to save the breakdown of your government?
One thing colony management games really don’t handle is rot… so your concept would be really good along with a progression system, so you start with a functioning but failing colony, and have to fix/rip out/rebuild/etc to keep it running, but doing any of that runs the risk of breaking something you might not have known about and so on…
It’s not your vision, exactly, but I think Project Zomboid handles this to a degree. You start out with the power/water on and none of the food spoiled yet. But as the game goes on, you need to rely more and more on things you’ve made yourself. Also, you’re told from the very start that this is how you died.
Interesting, I guess this is pretty explored idea in survival genre.
Frostpunk is pretty similar. If the gameplay is slightly harder than you can keep up with its essentially exactly that scenario.
You should try playing Grimshire and report back on the experience!
Thanks, will check out!

That looks like it would feel really good to play.
A porn one
No, I will not be taking questions
The idea of Star Citizen, but actually finished and without selling individual ships for real cash.
I’ve always wanted to play a game like “tropico” but instead of managing a parody of a banana republic, you have to manage the decline of a parody capitalist empire.
Tinder, but not for profit.
That reminds me, do we have fediverse alternative to that?
Yes, but it’s a single player game.
Daaammmmn, you win the internet today!
God I miss when Tinder wasn’t ass. But also make it where nobody you knew from highschool shows up in your swipes or you in theirs
A realistic* Pirate open world by Rockstar. Basically the best of Black Flag and RDR2 in one package.
*in the sense how RDR2 is realistic and how we imagine pirate life was. Not too theme park-y like Pirates of the Caribean but also not hardcore grim and ugly.
That would be sweet. I’m replaying rdr2 as we speak
Remake Phantasy Star Online please.
A space strategy/tactics game with realistic physics. Basically ftl stops at the edge of a solar system, and then ships can reach a small percentage of c while traveling within the system. Lasers travel at c, but you have to anticipate where your enemy will be over long distances. Missiles or torpedoes are evn worse with the addition of worrying about fuel consumption to reach their target.
I think it would make for interesting dynamics. How would fighters/drone swarms work? Mines? Bases? How would ambushes work.
The timing of my suggestion sucks somewhat, but I’ve had this idea since playing RDR2 when it was still new: a trilogy of RDR2/GTA hybrid games based off the RDR2 map (potentially expanded into new areas in places).
First game set in late 1920s, streets have cars and horse and carts on them, all the fashion, music (jazz), radio shows, drugs, bootleggers, heavy/dangerous industry, advancements in shipping and flight; but modelled onto the exact RDR2 map including every building. Obviously some areas could be unrecognisable other than the road layout if the area had seen a lot of redevelopment since the turn of the century. The game would need to have GTA at it’s core and make the 20’s feel like the peak of modernity and wit, and not feel like a dingy pastiche of the era. It would need to have echoes of RDR2 through it given it’s set not long after the RDR2 story finishes.
Next game set in the 1950s, same map/same ethos, but you take the 20’s version of the map as the starting point so there’s an evolution of the idea. You could even follow the main characters and businesses on from the 20’s game. I think you’d need more map to play with for a 50’s game as there are a lot of new industries to explore and find space to place on the map. With that being said, whatever space you think you would need for v2 or v3 of the trilogy, should be added to the 20’s edition so you see the entire map expand through the three games rather than having new areas bolted on in later additions that don’t have any history to them.
Last game set in mid/late 70’s.
Well they are apparently starting rdr3. If the game is centered on Jack, you could get exactly that.
I want a game that is just the dungeons and raids parts of WoW. No outside grinding. You just log in with your guild and smash your face against bosses together.
I think I saw a game like that. It was like an mmo but just normal multiplayer and the dungeons.
Was it called Fellowship? I’m keeping my eye on that, but it seems like it’s not exactly what I’m looking for. I think it’s only small group content and from what I’ve been told the fights are a lot of “avoid the bad stuff.” I really miss the kind of fights we had to strategize and optimize for. I might still try it anyway when it goes 1.0, but I’m really hoping for something a little different.
prostitute simulator
History Is A Nightmare From Which I Am Trying To Awake: The James Joyce Experience.
An RPG that faithfully recreates the entirety of James Joyce’s oeuvre, starting with Dubliners, then Portrait of an Artist as a Young Man, then Ulysses then Finnegan’s Wake.
Imagine the minigames - can you jerk off on the beach and climax at the same time as a one legged girl?
Can you get the married woman drunk enough so she jumps in front of a train after you rebuff her advances?
How many sex workers can Stephen visit with his monetary prize from the Jesuit school?
Gripping stuff.









