Various selling points include:

  • Brand new game Engine
  • Intended to use a “pay what you want” system
  • Build with moddability in mind from day one
  • Procedural parts
  • Extensive Optimisation
  • Kittens (I guess)
  • kata1yst@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    Love it, I’m an early supporter.

    That said, it’s still got a ways to go, but everything so far is great.

    • neidu4@piefed.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      3 days ago

      Same. I’m reasonably high up on the contribution list, but sadly my time available to toy with the most recent builds are limited in comparison.

      I did play around with the craft editor and launch a lunar mission recently, though. Things are looking good.

  • Skyrmir@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 days ago

    I always wondered why no one did a pigs in space to riff off the old Muppet’s routine. It’s the acronym, that doesn’t work out so good.

  • Micromot@piefed.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 days ago

    Also the engine they used is very good at catering to different needs, which is why rimworld now uses their own version of it. It improved Rimworlds performance a lot.

  • ns1@feddit.uk
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 days ago

    Tried one of the early builds a while ago and I’m hopeful it can be a true successor to KSP. The planetary rings look really good

  • WastedJobe@feddit.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 days ago

    Can’t wait for it to move more towards being a game from being a (insanely impressive) tech demo