My character is a GOOlock, and I’d like to play with Shadowheart, Gale and Astarion as companions. I’ll be open to future companions, like Halsin and Karlach, but I’d avoid Wyll (and possibly Lae’zel, but I could swap her in if necessary) in this playthrough.
What are their best build to syngerize between them? I’d keep their main class, but I’m open to suggestions about spells, abilities and build.
MC: GOO Bladelock 6/Paladin 6 - You need a frontliner and that comp noticeably doesn’t have one.
Shadowheart: Light or Tempest Cleric 11/Druid 1 - Druid lvl adds a ton of spells, Shillelagh, and only delays progression by one lvl. Polymorph the defining spell that made Trickery domain was pretty severely nerfed in game so you will want to change her subclass.
Gale: Conjuration Wizard 12 - Wizards are great and Benign Transportation is super handy.
Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter Duel-wield Hand-crossbows. It’s a Machinegun. Plus you end up with a ton skills and Expertise.
Wow thanks! That’s a very in-depth build! I’ll surely experiment with this, since respeccing isn’t that expensive
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I was very anti-Laz until I took her with me for the crech stuff. With a Lockadin MC and Karlach, I figured I didn’t need a fighter but could check out monk. She earned her way into the team through that one respec. Now she’s a Tavern brawler Monk with a fighter dip who just absolutely deletes enemies the first round. I had expected to leave her in camp for Gale, Wyll or Halsin who I all like more RP wise, but now I’m monk punch nuking everything and loving it.
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I’m running Karlach, Shadowheart and Lae’zel. Shadowheart is sort of a midpoint between the others, but as a goody two shoes MC, everyone is getting dragged into the light. Lae’zel fights you a bit but comes around on a lot. I would certainly plan to bring her to all the creche stuff and when you go to start act 3.
Basically, I like those characters and their interactions haha I will surely keep changing the party for story needs, like I’ll do the creche story with Lae’zel and the Karlach encounter with Wyll.
Still, I’m pretty happy with that suboptimal comp: yesterday I managed to beat the spider queen under Blighted Village with a lvl3 party, Shart with 1 lvl1 spell slot, Gale with 2 lvl 2 slots and everyone at less than half hp. Some smart use of bombs and invisible Imp to destroy the eggs, Firebolts to make the spiders fall down and I ended the fight in 3 turns or so, without anyone dying.
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