• otp@sh.itjust.works
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    1 year ago

    My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

    • DacoTaco@lemmy.world
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      1 year ago

      As a teenager, learning how they did this on a technical level blew my mind a second time!

    • 🔍🦘🛎@lemmy.world
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      1 year ago

      Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

      I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

      • otp@sh.itjust.works
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        11 months ago

        I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

  • rmuk@feddit.uk
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    1 year ago

    Anyone else remember iMUSE in the old LucasArts games? I adored the CMI soundtrack.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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    1 year ago

    I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.

    The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.

    It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”

  • woodgen@lemm.ee
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    1 year ago

    I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.

  • SuperSynthia@lemmy.world
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    11 months ago

    I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack

  • 🔍🦘🛎@lemmy.world
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    1 year ago

    Have you played Pikmin 2 or 3? Those use adaptive midi tracks based on what happens in boss fights/caves.