Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.
Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.







There’s no such thing as an accidental discharge. There are negligent discharges and there are mechanical disasters. If it’s not one of those then you intended for the gun to fire.