Linux gamer, retired aviator, profanity enthusiast

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Joined 2 years ago
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Cake day: June 20th, 2023

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  • I mean all you’ve really done there is set up the trolley problem.

    The countdown clock on the doomsday machine is ticking, you’ve got one hour until it burns the earth sterile, a pair of pliers, and the only person who knows the deactivation code strapped to a table. You’re gonna tell me you’re not pulling his toenails out because torture bad?

    How about this one: You’re a doctor, you’ve got a syringe loaded with a dose of a vaccine that will grant immunity to a deadly viral disease, thing is it HURTS. It causes a burning sensation at the injection site, it’ll leave a scar like the smallpox vaccine did. Your patient is a 7 year old child. You stick that needle in her arm, and she’s gonna scream in pain, but she’ll be immune from sharkpox for the rest of her life.

    V believes - at least somewhat correctly - that he’s breaking down Evey’s deep seated fears that allow the fascist government to keep her cowed. He pushes her to the point she truly believes she’s going to be killed, and that she holds some ideal more precious than her own life, that she’s willing to face death for, this will enable her to right a revolution against said fascist government. After which she thanks him. It’s as immoral as drafting soldiers for war; the question boils down to why are you in the fight at all?


  • Satisfactory’s devs call out Factorio as an inspiration, but they’re fairly different games.

    Factorio is a top-down 2D game built in its own engine. Graphically it looks like Age of Empires with a 3 pack a day habit; buildings are grungy and smoky with something of a dieselpunk look to them.

    Satisfactory is a first person 3D game built in the Unreal engine. Gorgeous and colorful alien landscapes with buildings that have a tonka truck kind of vibe to them.

    Factorio’s environments are procedurally generated and can get to be extremely large. Satisfactory has one hand-made world with no procedural generation, the game world is approximately 25 square miles IIRC.

    Factorio has pollution and base defense as major gameplay mechanics, as your factory pollutes you will attract larger hordes of alien creatures who will try to destroy your factories, and you can build walls and automated defenses. Satisfactory has no pollution mechanic and some FPS combat mechanics which amount to “there’s some alien wildlife that will attempt to gore you on sight.” Satisfactory’s buildings cannot be harmed in any way.

    Factorio has a more paranoid feel to it; you’re never sure when the edge of your base will come under attack. Satisfactory is a lot more chill.