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Joined 2 years ago
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Cake day: August 13th, 2023

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  • If you’re finding ADS annoying, it might not be worth it. Always optimise for fun! Galv Scope and similar mods are more like enhancements for a specific playstyle for people that already enjoy it. I like aiming because it induces a flow state for me, the extreme damage output from Galv Scope+Acuity builds is just a little extra seasoning, haha.

    But yeah, Bassocyst is overshadowing most of the primaries I think. I have a feeling Pathocyst is going to be washing most of the melees out too.




  • On the crit build, I think you could put Elementalist and be done with it. Due to the way Blast works, getting even a single proc on an enemy before they die is equivalent to another 2.7x modded base damage from Elementalist. While weapon only has 15% status per tick, and I think ~8% blast per tick, the tick rate is quite high and I find in practice I was reliably proccing anyway.

    What’s the performance like on your blast build? I think if you play frames that can debuff enemies you can dump Serration to free up a slot for a crit mod, since Aptitude just needs a handful of weak enemies to get the ball rolling. Running both is for multiplicative GunCO weapons, which no beams are.


  • Well, you don’t have to run blastcuity, I just used it for levelling since it’s the highest KPM option available in my opinion. I tried a pure Frostbite build with no acuity and it’s also quite performant.

    What sort of build are you thinking of when you say there isn’t room for crit and status? For crit I do: acuity, galv scope, vital sense. For status I do heat+cold and elementalist, leaving two flex slots. In my opinion, status dilution doesn’t matter as much for Blast since the only proc that really matters is the one that’s on the enemy when it dies and takes all its friends with it.


  • Still in the process of formaing it, but I’m using Primed Shred and a blast+acuity build so that it turns lines of enemies into lines of explosions. Damage output is quite good. Main way to abuse it is with Arcane Crepuscular due to its ludicrous 40% base CC, which comes out around 320% CC minimum with Acuity + Galv Scope and a single on-kill stack. Due to the punchthrough, blast builds will usually have several stacks at all times.

    Other than that, while it has kind of low status for a beam, I think it’s a more offensive thing primer/crowd deleter than the Tenet Glax. Native corr means you can either do a rainbow build with mag-corr-viral, or do mag-corr-cold with a single mod.


  • Rotation B weapons.

    Unlocked so far:

    • Bassocyst
    • Synapse
    • Tysis
    • Caustacyst
    • Hirudo
    • Pathocyst

    Update Batch 1:

    Bassocyst

    Oh my god? Probably my new primary that I’m going to weld to all my frames and never change. It’s Blast Plasmor basically. Altfire has autotargeting in a cone and inflicts Blast, Magnetic and Impact and modded and innate(?) elements. Enemies open to Mercies will trigger a teleport and the Mercy animation. Hits like a truck too, straight out of the oven I was already hitting like 300k.

    Caustacyst

    Pretty fast for a scythe. Can crit now for Duplicate enjoyers. The sludge waves scale nicely, and the persistent hazard left by the sludge pools could be interesting for more CC-oriented setups like Radfluence. Be interested to see if stealth Xata can push the pools further, but that’s a later project.

    Update Batch 2:

    Hirudo

    Finally, a good muckin’ Sparring weapon. This entire melee type is actually cracked since its first heavy is a 400% slam, which means it has a 12x heavy with Seismic Wave. For context, this is only otherwise shared by Sun & Moon and Hespar. Normal heavy slams are only 9x with Seismic Wave. In addition, it feeds you health and max health, which I think means it’s definitively Inaros’s BiS melee? I don’t know, I’ll let the Inaros players weigh in on that one.

    Like daggers, the stance is deceptively fast, so you can churn out Discipline’s Merit tennokai heavies extremely fast. Just an absolute monster of a weapon.

    It has a Puncture bias too for Doughty builds.

    Low status means you really want to do a 12x combo build if you’re going to try and Influence nuke, but that’s fine, because Sparring is a cool weapon type.

    Pathocyst

    I don’t like glaives that much anymore, but the original Pathocyst was the secret king of the glaives (since 2022 in fact due to the Veilbreaker armour removal buffs, and completely due to the Jade Echoes armour caps), and this is just a direct upgrade. Everything is dead when you throw this bad boy. Influence, Retaliation, Duplicate, the choices are endless, the havoc relentless. And you get the cool pistol synergy glaive mods to play with too!

    Due to the progenitor element system, the ability to set innate electric means you have very flexible and fun builds too if you’re going the Influence route. I actually rolled Cold so I’ve been mucking around with a Power Throw + Melee Retaliation rebound build, and it will occasionally trigger Worthy Comradery crits in the millions, so that’s hilarious.

    Stop using Glaive Prime basically. The only other contender is Halikar Wraith, and this is much more available.

    Update Batch 3:

    Synapse

    The critmonster is back. This thing hits hard, and it has exceptional range too with 37 m, or 49 with Sinister Reach. I may wind up using it extensively on Ivara.

    Tysis

    I’ve had this equipped since it came out, and it’s taken me this long to test and commit to any builds. Kind of a goofy weapon, clearly oriented towards priming with its exceptional status chance and secret hidden multi-proccing ability due to the darts. I think the darts might be bugged because they trigger several statuses up front and then just do dry damage ticks after the fact 🤷

    For damage, I settled on a basic Fortifier build as well as an Enervate build.

    For proccing, I tried a Shiver build but it was not performant at all. I think for a corr-mag-cold utility build you’d go for Encumber.

    For a hybrid approach I settled on a corr-mag-viral-heat, which wound up with pretty exceptional damage output.


  • I tried Baruuk but I missed the mobility from Slash Dash too much, lol. I also can’t get the same numbers or speed from Baruuk that I get from Exalted Blade.

    In terms of native survivability, you build around Slash Dash since it iframes you, albeit without protecting your shields, and I don’t believe Overguard either. For Circuit, as long as you’re running Fortifier on your secondary, there’s a bug with the decrees where one (or several?) will actually inherit Fortifier onto all of your weapons, although I don’t know which one/s. The melee kills -> overguard decree will do you too.

    Otherwise it’s just Vaz spam, hope you like Magus Cloud.


  • Slap Pillage over his 2 or 3 depending on what you’re more comfortable losing between Furious Javelin augment or vanilla Radial Blind/Howl. That’s my Circuit build. Condemn is honestly great too if you: get used to parkour cancelling* the animation, and always run a Fortifier secondary.

    Otherwise do Health Conversion + Eclipse, and optionally Arcane Aegis so you have super chunky shields and then >90% DR if anything does make it to your health pool. Obviously doesn’t scale, but it takes you through most content. With Molt Reconstruct, Slash Dash is an iframe ability that heals you and nukes everything.

    * What’s parkour cancelling? Many animations, including ability animations, have a lower priority than parkour. For Condemn, simply being in the bullet jump animation turns it into a one-handed ability and cancels the slam and freeze animations. Double jumping will work too. Incidentally, double jumping will also prevent archguns with a recoil animation, like charged Mandonel and Larkspur.


  • Saw a youtuber describe the Excalibuffs as “lore accurate Excalibur” and like. yeah.

    My one gripe is that Umbra still needs a grace period of inactivity so I can Protective Sling him more easily. Kind of ridiculous I have to give up an entire operator arcane for Magus Cloud to reliably get Protective Sling on him.

    Slash Dash is really neat now too, as the exalted waves turn it into a nuke. It’s hilarious. Considering dropping Furious Javelin for the combo racking augment I don’t usually think about.



  • Wound up getting Temple early because I wanted the cosmetic pack.

    What a frame, their 3 turns them invincible and heals you up over the cast animation. If you do it on the beat they get a lingering extra 4s of invincibility after the cast is done. Spamming their 1 and 2 on the beat stacks you slowly towards 750% bonus noncombining heat for the team, which incidentally hilariously kills most Influence builds due to washing out the electric proc rate, but such is life.


  • Unlocked so far:

    • Catabolyst
    • Motovore
    • Torxica
    • Mire
    • Pox
    • Sporothrix
    • Hema

    Catabolyst

    Yup, it’s the Catabolyst! It was already strong, but now it’s ridiculous. Synth Charge still works, so the grenades still hit in the millions. Now you have three of them. Built this for Blast/Fortifier to keep me safe and crowd shredding.

    Motovore

    This one is interesting. The 6x multiplier on physical mods means your elemental weightings will be bad if you choose to use IPS mods. Which you might want to strongly consider, given the passive essentially turns IPS mods into 60/60s: slash gives +100% status chance, puncture gives +1.5m range, impact gives +40% attack speed.

    Naturally, I tried a Doughty build immediately, and this infested scooticle immediately started hitting in the millions. Can’t wait to see what it does once I have some forma in it.

    Update: After completing my forma build, yeah, lethal slams with the Doughty build. Heavy slams seem to have lower status chance than regular swings, and also evenly split IPS, so I think they want to discourage Influence on this. Still, having a high power physical weapon is really neat for a change of pace.

    Update Batch 2:

    Torxica

    Very powerful, like a baby Dual Toxies. Hit like trucks with an Acuity build. The spreading spores slowing enemies makes it easier to line up precision hits, and the spores also apply damage vuln which is fantastic for Blast builds.

    Mire

    Hoo boy. The Coda trait lets these independently apply Tox on slams regardless of modded elements, including Tox-derived secondaries. You know what that means: viral/tox slamfluence babeyyyyyyyy. Has a Blight mod from Red Veil which is a nice midpoint until you get Primed Fever if you opt for a non-influence thing deleter build. Sky high 40% Status Chance is high enough to support multiprocs too.

    Update Batch 3:

    Sporothrix

    It’s the Sporothrix Prime basically! Viral self-primer, now with whatever your heart desires due to the Adversary element now available. No notes, the Sporothrix was already an excellent sniper and this is just that but moreso.

    Pox

    These are neat. One of the embed-and-dot type weapons, like the Mutalist Cernos. Also like the Mutalist Cernos it has a lot of goofy multiplicative interactions, notably from Secondary Shiver. Thrown weapons so they have very fast reload, so you can blanket groups of enemies in clouds of dooooooom. As I level them I’m trying both a blast build and a Shiver/Acuity build, the Acuity managed to proc a 100m Xata hit on my Ivara, so there’s something happening there I think, lol.

    Update Batch 4:

    Hema

    Hema my beloved. It’s even Hemaier now! Even straight out of the oven, the interaction between Deadhead, Acuity and multi-CO was giving me hits in the millions at times (5 mil in my case due to Nova). Base CC is almost doubled to 20% and the CD is a bit more generous at 2.3x. Overall, a crit build should be over twice as strong (according to the wiki’s comparison calculations).

    One thing I want to test is if the holster health drain is a reliable way of proccing Avenger, because if so this is going to be a hilariously effective thing killer.




  • I noticed the infested phase of the Apex also wasn’t susceptible, although phase 1 absolutely is (after armour removal at least). I wonder what causes that!

    Possibly for the 60 eyes Fragmented, it could be the DPS limit being set lower. It also has >2x as much HP as an archon.

    Incidentally, Zephyr does have a neat setup for the 60 frame where Silva & Aegis can easily apply and maintain large heat procs by creating heat tornadoes through slams.






  • I’m most interested in the changes to Teleport and Lethal Teleport (now Quickened Teleport). Gaining a Smoke Screen refresh as well as parkour on kill is very exciting to me, be interested to see if it scales off strength. Blade Storm having its own exalted loadout is also really interesting, although I’m 90% sure it’s going to still be Exposure and Influence, lol.

    Other than upcoming changes, in terms of existing changes: Ash had an interesting meta shift around him. Specifically, Smoke Shadow being multiplicative with Acuity on most projectile weapons gave him some excitingly high crit tiers.



  • Unironically, Natah’s reflection in Ropalolyst. One line in particular is why I picked Natah over the other options:

    “Our history is smoke. Blurred by dreams, guided by ghosts. A Voice, a Void, lurks inside you, its purpose not yet shown. But what am I?”

    “My father was a farmer. My mother, a carpenter. Given light by the Golden Lords to build for them… a better world. But my family’s journey was long. Time began to change their light. Creativity. Pride. A will to live.”

    “So the Golden wrath came. And after, I was born. A mimic, a spy. Conceived to burrow into nests and swallow the pitch-eggs of their war machine. The Tenno. But when I saw your tender faces, I took mercy. Or so we were told.”

    “But in truth, we were both imprisoned in Lua’s belly. My light remade by the creators. I became a memory, a ghost. Reprogrammed to destroy my family, my people, my history.”

    “But now, I am saved. By family. Together, we will overcome the flaws of our light, the gods of our creation… merging with them, like steel… bearing Amalgams with the weakness of neither.”

    “Reprogrammed to destroy my family, my people, my history.” hits hard, it’s very raw and real. I think it’s tied with Jade’s memories by Teshin for the most viscerally disgusting thing the Orokin are ever depicted doing.