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BlueTemplar@sh.itjust.works to Rimworld@lemmy.worldEnglish · 2 years ago

[Feature] We should also be able to assign recreation foods as drugs

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[Feature] We should also be able to assign recreation foods as drugs

ludeon.com

BlueTemplar@sh.itjust.works to Rimworld@lemmy.worldEnglish · 2 years ago
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[Feature] We should also be able to assign recreation foods as drugs
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  • UntouchedWagons@lemmy.ca
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    2 years ago

    I’d like to be able to permit pawns to eat lavish meals when mood is low or every so often.

    • InquisitiveApathy@lemm.ee
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      2 years ago

      deleted by creator

      • Habahnow@sh.itjust.works
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        2 years ago

        automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

        • BlueTemplar@sh.itjust.worksOP
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          2 years ago

          To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.

        • InquisitiveApathy@lemm.ee
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          2 years ago

          deleted by creator

          • TheVillageGuy@rimworld.gallery
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            2 years ago

            Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

            • InquisitiveApathy@lemm.ee
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              2 years ago

              deleted by creator

              • TheVillageGuy@rimworld.gallery
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                2 years ago

                Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible

  • TheVillageGuy@rimworld.gallery
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    2 years ago

    This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can’t eat what’s not there.

    • BlueTemplar@sh.itjust.worksOP
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      2 years ago

      I’m not talking about meals.
      I’m not sure how easy it would be to mod all the implications - after writing that post I realized that one reason why it’s not in vanilla yet might be because of the distinct Food / Drug Binge mental break types : you wouldn’t want a Pawn on a Drug Binge to try to do it with chocolate ! (I hope the opposite isn’t true for Beer / Ambrosia ?)
      I did request Dubs to add it to their Mint Menus mod, but IMHO this should really be part of vanilla.

      • TheVillageGuy@rimworld.gallery
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        2 years ago

        There are non addictive drugs that don’t cause binges in Rimworld so that shouldn’t be an issue.

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