• M0oP0o@mander.xyz
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    25 days ago

    Come on bro, just one more billion, it will be great, just a few more billions and another 20 years…

  • RamRabbit@lemmy.world
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    26 days ago

    This game has been in development for a decade with near-unlimited funding. Jesus christ guys, this has been plenty of time to get your shit together.

      • Khrux@ttrpg.network
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        24 days ago

        I backed it in 2015 and suspected it was a scam then, with most advice online being that you should only buy it if you think you’ll enjoy what’s already out.

        I think the saddest thing is that they have a lot of genuine ambition, and we’re trying truly innovative things a decade ago like a persistent world space “from pupil to planet” weather simulations that were incredible, and more. But as time has gone on, the bar has risen and everything that they had that was ahead of the curve has been done.

        • nullspace@lemmy.world
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          24 days ago

          To be fair, some of the systems they have are not possible in other games. Not even Starfield came close.

    • djsoren19@lemmy.blahaj.zone
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      25 days ago

      holy shit how long have they been doing legally distinct inside gaming! love how YouTube has decided to never recommend them to me ever, not like I have watched hundreds of hours of Inside Gaming and Funhaus.

  • weps@lemmy.world
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    25 days ago

    That first dude was pretty big when he said he was the host at the beginning.

    Then the game bugged out and they could’t continue and suddenly it was the other guys show and he needed to wrap it up.

    What an ass.

    • Skipcast@lemmy.world
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      26 days ago

      Is a heavily mismanaged game. Calling it a scam would be a misuse of the word.

      • UnderpantsWeevil@lemmy.world
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        26 days ago

        You only have to visit the secondary market for SC in-game merch to find the scammy bits. The funny this isn’t that this game is fully of overpriced, stupid bullshit. It’s that six developers who fell out the back of the Wing Commander franchise found a way to bilk people for billions of dollars by creating the thing Mark Zuckerberg has been losing 10x as much on for just as long.

        Digital real estate. Digital in-game businesses. Digital currency. A clumsy interface with dogshit codebase to match that’s sagging under its own technical debt and still ten years behind the development curve. Star Citizen is the Metaverse.

      • architect@thelemmy.club
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        25 days ago

        It’s a scam. They scammed the original Kickstarter investors. Ffs i had a whole campaign TEN YEARS AGO that started the refunds! Like I FUCKING STARTED THAT SHIT! If you get a refund in star citizen- YOU’RE WELCOME. It took hundreds of emails of people claiming they were scammed for them to allow refunds!

        Now over ten years later you chucklefuck losers want to defend that. Get the fuck out! You don’t know what the fuck you are talking about!

        • M0oP0o@mander.xyz
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          25 days ago

          14 years and they have almost figured out how to have a reloadable rifle. This whole project has become a scam not due to having nothing people can play, but that they have crowd funded over 1 billion dollars (and counting) without (I feel) any real expectations internally of ever having a finished product.

          Chris Roberts has cemented his legacy as the sole person to ruin his own games. In fact he may have done the most damage to space games then anyone else.

      • WalleyeWarrior@midwest.social
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        26 days ago

        Those were all at least playable games, and the world Cup editions of FIFA at least came out ever 4 years and had meaningful differences from the previous world Cup edition. And weren’t just a glorified NFT scam

  • NigelFrobisher@aussie.zone
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    26 days ago

    Maybe they will finally release it just as gaming computers become totally unaffordable and everyone gets into yo-yoing instead.

  • rozodru@piefed.world
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    26 days ago

    did it surprise me that Star Citizen is still a buggy mess? no, I expected as much.

    What surprised me was the sheer unprofessional-ism from everyone involved in that stream minus the Ollie guy. That Jared is a HUGE douche nozzel and if he ever worked on one of my teams and acted that way towards other employees I’d throw is ass out of the door. the fact he acts this way on a LIVE stream is truly mind blowing. I mean your company is funded literally by the people watching your stream and you act this way? The tree other devs sitting there couldn’t give a rats ass about any of this. They know the game is broken, they know the game will never get released, but why should they care as long as they get paid? they know it’s a joke and treat it as such.

    If you continue to pledge/support this game you’re a bigger idiot than the people on that stream.

    • calliope@retrolemmy.com
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      26 days ago

      Yep, you’re totally right.

      leading to a deeply uncomfortable moment where Jared Huckaby, content director on the game, leans behind Hull and says: “We’re at time—it’s your show, wrap it up.”

      Doing this to someone in public is something a dickhead would do. When someone tells you who they are, believe them the first time.

      • rozodru@piefed.world
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        26 days ago

        what’s even more of a dick move is in the beginning it was all “we” “us” “the team” etc and then when things go south, as those fucking idiots SHOULD have expected it would, suddenly it’s “your show”.

        These people aren’t building a game for market. They’re a bunch of children that have managed to covince other children to give them money to the tune of $1billion dollars. I mean hell you can look at their pledge tracker for the proof in the pudding. the stream was august 3rd and 2-3 days later players pledged another $500k in a day. ONLY NOW that people picked up on the fact that this steam even happened are people ranting and raving over it.

        Just take a look at the starcitizen subreddit. Someone should study that subreddit because everyone there has stockholm syndrome. So many posts of “maybe now they’ll start to produce something” like these fools are going to KEEP giving them money.

        Just provide a user base the bare minimum with pretty graphics and the cash will flow.

    • Rothe@piefed.social
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      25 days ago

      Most people already have. It is just that it has a small hardcore fanbase, which behaves oddly cult-like. As long as you don’t move in those circles you will never hear of the game except for when they fuck up so badly that even game journalists are reminded that the game exists.

  • ZkhqrD5o@lemmy.world
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    26 days ago

    14 years of development, 1 billion dollars, and the tech demo is all they have to show for it. Bruh.

    • I_Has_A_Hat@lemmy.world
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      25 days ago

      They have more than a tech demo though, right? I haven’t been following, but isn’t the game technically already playable with people? It’s just full of bugs and missing features.

      • VitoRobles@lemmy.today
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        25 days ago

        It’s playable like the way a early access game is playable.

        There’s streams out there. From the streamers and fans who donated over 10k, it’s playable.

        For anyone with half a brain… No.

    • VitoRobles@lemmy.today
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      25 days ago

      It’s also the friends they made along the way.

      Which there wasn’t. All those people in the video hate each other. You can tell by how they were making snide comments and nobody was supportive of anybody.

  • otacon239@lemmy.world
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    26 days ago

    For anyone who wants to play an actually developed space game that has many (not all) of the features of SC, I recommend checking out Elite:Dangerous. It was a fully released game 10 years ago and is still receiving content updates regularly.

    • SkyezOpen@lemmy.world
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      26 days ago

      I’m gonna say elite is generally a hard sell because of the steep learning curve. I love it and have over 1,300 hours, but only after a friend brought me back because I was so lost my first time playing it. I similarly quit trying the on-foot stuff on 3 separate occasions because it’s so difficult to figure it out, and failing a mission often results in a fine or bounty you have to then find an interstellar factor to pay off.

      Then there’s the engineer grind. I won’t speak on that here.

      It’s frustrating because the game is incredibly deep with faction mechanics, system states, market demands, etc. but all of that is basically inaccessible in any reasonable manner without 3rd party tools. Outside that your options are exploration, shipping, combat, mining, and that’s about it.

      That said, if you want a somewhat realistic space sim, it’s probably the best you can find. Just make sure you have a guide and inara.cz bookmarked.

      • otacon239@lemmy.world
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        26 days ago

        This has been massively improved over the years with the introduction of Exobiology. Just about any new player can get into a ship worth a few mil and be collecting hundreds of millions of credits within a few hours without the need to consult a spreadsheet.

        You certainly can min-max far beyond that point as you mentioned with external tools, but the feeling of ships or mission types being inaccessible is pretty much gone.

        As an aside, I’m currently working on a guide to solve many of the issues you’re describing. Right now, it’s for my personal squadron, but I plan to expand this to a public sister site eventually.

        https://oa.omnigon.network/

        I’m also working on a video series to introduce the game. This is part 1 of 3: https://youtu.be/c9xS9tcn4sk

      • gusgalarnyk@lemmy.world
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        26 days ago

        See I don’t really think Elite scratches my space pilot itch very well, and so I don’t really recommend it to people and I don’t think it’s because it’s too complex or challenging - in fact the exact opposite. I found elite dangerous extremely shallow, missing nearly any engaging game loop that I could sink my teeth into. Granted this was 3 years ago but I’ve watched the content updates and they haven’t seemed very large.

        I like the flying but the combat seems rather dull with very little progression or optimization capable. Like comparing ED to something like an ARPG or a Dark Souls, there just isn’t good itemization or “character” building last I played.

        I liked the trading but there wasn’t a ton going on around the logistics sim to make it really exciting, like flying place to place wasn’t hard and interdictions were rarely challenging and the ship ladder felt kinda small. Mining also felt like the only other thing to do and again, not even a heavily compelling minigame.

        They introduced planet side first person shooting stuff and that looked appealing as a new mechanic but it never grew into something that got me to return.

        I guess I’m saying to anyone considering it but worried about complexity, give it a go it’s still a fun sim for most people for at least a couple dozen hours. Some people will find hundreds of hours of fun. I personally, and I think a lot of people, will find it lacking though from a space game perspective and there is still a massive hole in the market for a real AAA space sim game to come fill.

        • RampantParanoia2365@lemmy.world
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          25 days ago

          How is it as simply a space exploration game? Can you just go out and explore our stars, and is there real-time FTL for long distances?

          • gusgalarnyk@lemmy.world
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            24 days ago

            I think it’s gorgeous for space exploration. It’ll get repetitive after awhile, space isn’t exactly teeming with well placed set pieces, but I remember nothing more strongly from the game than setting up gorgeous scenic views with various stars and astroid fields and aligned planets. So ya, space exploration it does well. It also models the stars we know about accurately if I’m remember correctly, like you can go find earth and sol which is fun.

            FTL travel is some form of real-time travel, yes. You can only jump so far and only so fast based on your ship, so traveling across the universe feels like a real trek. If all you wanted to do was get from place A to really far away place B, you could do that and have a good time I think - depending on how wonderous you find the natural world.

    • chunkystyles@sopuli.xyz
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      26 days ago

      I enjoyed my time with that game for a while. Then it got tedious. It’s a mile wide and an inch deep.

    • Captain Aggravated@sh.itjust.works
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      26 days ago

      Was Star Citizen scope creeped?

      I seem to remember it kind of always being sold as one of those “do everything for everyone” games that can’t possibly exist. Fly spaceships to different planets, be a bounty hunter, be a cargo freighter, go way out in the wilderness and explore, be a back alley prostitute, get into fist fights, join the navy, run a government. Meanwhile what they’ve made is a marginally Elite: Dangerous without an actual game in it.

      • architect@thelemmy.club
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        25 days ago

        look up the original Kickstarter and what those backers were sold. What we have here is an entirely different game.

      • Ashtear@piefed.social
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        26 days ago

        This was always my read on it, too. The scope was ridiculous from the jump, which fits Chris Roberts’s MO. Only reason he ever put games out was because he used to have someone over his shoulder telling him to knock it off.

        • Captain Aggravated@sh.itjust.works
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          26 days ago

          Star Citizen isn’t the only game in the “be all other video games simultaneously” genre, I mean remember Peter Molyneux’s Fable? But that eventually came out with a reasonable RPG scope. Star Citizen is the extreme example, that has gone the farthest with the least to show for it.

          • MoonMelon@lemmy.ml
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            26 days ago

            The whole thing kind of reminds me of what happened to John Romero when he was given unbelievable amounts of money to found Ion Storm and create Daikatana. But for Star Citizen the money faucet has never turned off.

  • TommySoda@lemmy.world
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    26 days ago

    As someone that has wasted 100s of hours into Star Citizen I don’t think I ever really liked that game as much as I convinced myself I did. Turns out I liked the game only because of what I thought the game could be instead of what it actually was. All my friends are trying to get me back into it but I just can’t do it anymore. I probably only ever enjoyed 10% of my total playtime on that game as the other 90% was spent fighting the gargantuan technical issues, performance issues, game breaking bugs, and general jank. The game is all vibe and promises without an actual fun experience underneath.

    • themoken@startrek.website
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      26 days ago

      Turns out I liked the game only because of what I thought the game could be instead of what it actually was.

      I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.

      • TommySoda@lemmy.world
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        26 days ago

        If that’s your opinion on No Man’s Sky than I don’t think you should ever play Star Citizen. I’ve played both a bunch yet with No Man’s Sky I’ve at least actually had fun even though they both suffer similar issues. Star Citizen barely even functions as a game at this point.

  • Eternal192@anarchist.nexus
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    26 days ago

    Hello Games has been showing how it should be done for years and while NMS did have a rocky start and you have to dig a bit to understand why it was released in such a state, they have strived to deliver on the promises they made before release and they did it with far less than Star Citizen has received and they have a stable game after years of content releases which were all free and Star Citizen couldn’t showcase their game in working condition even in perfect conditions that was supposed to show the finished game, the whole stream was embarrassing bickering and has shown that not 1 cent was invested properly.

    • Switorik@sh.itjust.works
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      26 days ago

      NMS is a mile wide and an inch deep. Nothing you do feels like it has meaning, the story is meh, the gathering feels like it’s a placeholder, ships are only collected for looks, the graphics are ok.

      This isn’t a good comparison.

      • TommySoda@lemmy.world
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        26 days ago

        Yeah but I’d honestly say the same for Star Citizen. Nothing you do feels like it has any meaning as they wipe he servers twice a year and the only way to make real progress is to spend real money, there literally is no story outside of world building and subtle lore, all the missions and mining feel like they are placeholder and more than half the time don’t even work depending on the update, ships are mostly just for looks and the majority of the features inside them are bare bones at best, and the graphics are pretty good if you can even run the game at 60 fps and ignore all the glaring graphical glitches.

        I’ve probably played the same amount of time in both games and my opinion of both is usually the same with “this games could be so much better.” The only difference is that I actually have fun in NMS whereas in Star Citizen I spend most of my time fighting the game in an attempt to come out the other side with any sense of actually having fun. Star Citizen is such a time suck that most days I’d play it I’d come out the other side and realize I literally didn’t even do anything besides constantly play catch up because the game fucked me over in some way.

      • iamthetot@piefed.ca
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        26 days ago

        I mean, it’s a sandbox survival game. If you don’t like that genre, you’re not likely to enjoy NMS no matter how much they add or improve to the game.

        • dubyakay@lemmy.ca
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          26 days ago

          Project Zomboid is a sandbox survival game. NMS is a shallow lake that you get tossed into that has floaties within reach everywhere.

      • ripcord@lemmy.world
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        26 days ago

        None of the pieces seem finished, yet they keep adding more.

        Still, I’ve gotten way more than my money’s worth out of it.

      • Eternal192@anarchist.nexus
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        26 days ago

        You may not like the comparison but NMS is a finished game, it was released in 2016 and has since improved massively while 14 years later and a billion dollars and Star Citizen is still a broken mess.

        • Switorik@sh.itjust.works
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          26 days ago

          NMS is boring. I’m trying hard to like it but nothing you do feels meaningful. You get handed anything you want. Fly through a few systems and heres a free freighter. Set up a mining outpost and money means nothing anymore. Watch a twitch stream and get s+ ships for free. Nothing feels rewarding because it’s all handed to you.