The Minute Men seemed unequivocally good didn’t they? I can’t think of one negative storyline involving them, I can’t even think of a morally gray storyline involving them.
There’s not, but going forward with other factions angers the minutemen
I stopped playing because I’ve painted myself into a kill the leader of the railroad corner. I won’t shoot her, I’ll uninstall
Desdemona is a psychopath. When you side with the railroad, you attack the institute and she sends in soldiers to slaughter innocent unarmed scientists as they run away screaming. Then she blows up a clean, safe, well secured complex that could be used to comfortably house everyone in the Commonwealth. I chose railroad on my first playthrough because they seemed like the good guys. They’re not. Never again.
I think everyone joins at first to get that sweet sweet silenced pistol.
On my first playthrough I like to go in blind and try to make the choices I’d make irl. That’s why it bothered me so much, of I found myself.in this situation for real I would have supported these sociopaths. And it didn’t even give me the option to kill them later
any “good” organization that becomes strong and big enough eventually starts acquiring shades of grey.
Well in reality most things are shades of gray. Usually the “good guys” are never completely free of guilt and perfect shining examples of morals. And the “bad guys” are usually also not pure evil that exists purely to be evil.
Ehhhhhhhh I dunno’, capitalists really challenge your “there are no evil people simply to be evil” narrative…
in reality everyone is mostly looking out for their own self interest and the interests of the ‘in group’ they identify with.
the question of ‘goodness’ is simple do you identify with that group and their supposed values.
the irony is that pretty much everyone is hypocritical and often does not actually practice the virtues/ideals they preach. and/or corrupt. most folks are corrupted by power and use their own to abuse others once they attain it.
non-hypocritical people are far and few and usually aren’t ‘recruiting’ for their faction.
That’s the followers though? Hell in fallout 1 they were one of the most consequential factions in actually stopping the Master. They just get sidelined by militant factions and their militant members go off to form things like the legion.
For what ?
Than besthesda simply destroy all their legacy to somehow put the facisthood of steel as “the good guys” and revive the enclave for the 3000th time
The NCR had major flaws by the time of New Vegas that makes their downfall in the show believable tbh. That portrayal also didn’t come out of nowhere, as even in 2 the NCR was imperialistic in how they handled Vault City. They had all the pros and cons of real life liberal democracies, which was my favorite part about them.
Followers of the Apocalypse, the Railroad, the Minutemen. We got good guys, but they are never utilized well
The Minute Men? The Responders?
The minute men literally massacred my people.
As someone who only vaguely remembers FO lore … what??
Radroaches 😭
But they massacred them for good so, that’s ok.
If they can make it happen while making them engaging and compelling to work with, I’m down with this.
I’m not going to hold my breathe on it being a “fun” faction to work with, but I’m open to them attempting to do the thing.
first rrsponders were pretty “good” they just all died
what? there’s a ton of actually good factions in the game.
he stopped playing after Tactics
Yuck
What about the Railroad?
If you side with them they go full genocide on the institute, slaughtering innocent unarmed scientists as they run in fear.
Bethesda forgot they exist