like yeah I’m pretty sure he’s an explicitly anti communist chud but lmao

  • CredibleBattery [he/him, comrade/them]@hexbear.net
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    1 day ago

    like yeah I’m pretty sure he’s an explicitly anti communist chud but lmao

    yeah, he most likely is, although he doesnt go daily on rants about the eeeevil insidious postmodernist judeo marxists or fucking whatever, he’s a self described libertarian and comes pre-packaged with all the libertarian beliefs and quirks, like the biologically 16 year old female pawns being hardcoded to find older male pawns more romantically compatible and creepo shit like that.

    the one you’re thinking of though is probably Oskar, who assembles the very popular Vanilla+ modpack and frequently collaborates with the dev team for DLC updates, he’s added an expansion to the Ideology addon that has an ‘‘Authoritarian’’ religion that unlocks fucking, i guess vintage european Regime aesthetics? it also adds an iron cross or a red star for you to choose as a flag or symbol, lmaao.

    • KobaCumTribute [she/her]@hexbear.net
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      Oskar, who assembles the very popular Vanilla+ modpack

      Oskar Potocki is an artist who I believe actually has a job at Ludeon making assets for them, and who’s the project lead of the Vanilla Expanded series of mods. He’s kind of a whiny asshole with Tynan-level brainworms and a lot of bad ideas.

        • KobaCumTribute [she/her]@hexbear.net
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          I think that started around Biotech if not sooner. AFAIK he’s the primary artist for the DLC assets.

          since i they took down steamworkshop downloader

          RimSort: https://github.com/RimSort/RimSort/releases

          This is the mod manager the community recommends and uses now. Like RimPy, it uses steamCMD to download mods on request without any sort of login, but unlike RimPy it’s open source and actively developed.

          i stopped keeping up with the rimworld modding community

          There’s been some great stuff in the past year or so, particularly out of the Chinese modding community. The Dead Man’s Switch series is an amazing mech sidegrade, with bulkier, more versatile and more expensive mechs that have their own partially automated industrial infrastructure requirement (meaning a lot of their parts are made in buildings that have to be loaded and then left alone for several hours before someone checks in on them and starts the next cycle, making them less labor intensive but more time and material intensive), as well as mech suits that are much more interesting and usable than the shitty “Warcaskets” Oskar cooked up. In the past half year or so in particular that’s really taken off with lots of other modders making their own addons to DMS.

          The creator of that, AOBA, also did the Fortifications series which is another excellent set of mods hinging on different types of walls, turrets, and other defenses which it does much better than the Vanilla Expanded equivalents, albeit with much worse documentation of wtf anything actually is. It also adds my favorite building material: concrete, which lets you mass produce ugly, low-value stone-equivalent material that has high HP and is built very fast.

          • the Fortifications series

            fuuck, ii dunno if thats the one im thinking of but i remember i had this cool ass mod that added a ton of defensive structures and pawn-useable turrets and i would just make lines and lines of trenches, didn’t matter if the raiders brought sappers, they still had to go through fucking verdun

            • KobaCumTribute [she/her]@hexbear.net
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              It has all of those things, yes. There was also a vanilla expanded mod (VFE-Security) with trenches and barbed wire that was deprecated for 1.6 and only replaced with its sequel in the past couple of weeks. I don’t know how that one is now, but Fortifications is and was better than the old VFE-Security, and is probably still better than the current one. Vanilla Expanded isn’t always bad despite Oskar being an ass, because it is a much larger project than just him and it’s provided vital frameworks to the modding community in general, but when there’s a dedicated mod that’s setting out directly to do a given thing it usually does it better than whatever vanilla expanded’s take on it is (like Rimefeller vs Vanilla Chemfuel Expanded, for example).

  • miz [any, any]@hexbear.net
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    2 days ago

    in a few million years when octopi evolve long lifespans and a way to pass on their culture between generations, we’ll have a big laugh about all of this