Kingdom Hearts. Goofy and Sephiroth in the same room together breaks my brain, and not in a fun way. I played the first game when it came out on PS2 and decided it wasn’t for me.
I’ve seen story breakdowns of the other games on YouTube and figured I’m not missing anything. Lots of setups and plot hooks that don’t go anywhere or go somewhere stupid.
League of fucking legends. Why… The repetitiveness and toxic community especially… Just dont get it.
Any gacha.
“Oh I got so lucky! It only took 20 pulls to get Boobina!”
Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.
Remember when games rewarded you with more game content by actually playing them? Pepperidge Farms remembers
It seems like you DO understand why gachas are popular. They are gambling.
I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:
- Arknights (tower defence)
- Azur Lane (bullet-hell kinda sorta)
- Bang Dream (rhythm game)
- Genshin Impact (action-adventure)
- Girls’ Frontline (tactical autobattler)
- Persona 5X (JRPG, just gacha Persona)
All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.
TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.
For the ones I play, the actual gameplay is the appeal; and I accept the gacha only if it’s reasonably permissive to free players.
The genre definitely has a recurring issue with power scaling, to get people to roll for the newest gooner bait, and when that becomes too apparent, it kills my interest. That’s the other thing: You have to prepare your sanity for the inevitable day you’ll stop playing that game and sacrifice hours of “character progress” to find something else fun. Heck, could just be another gacha that’s bending over backwards to cater to new players.
Cones of Dunshire. It’s too complicated.
Games with a lifecycle of a fly. This companies release the exact same game each year for full price, and people play it. How do people approve such behaviour from compaines? Do they actully not notice that its basicallly same game with some small changes enough to sell it as different game? Do people have that much money to spend on this overpriced games?
Guild Wars 2.
I mean I can kind of see what makes it so popular but I gave it a fair shake and even got into the first DLC after reaching the max level and I was just utterly bored. The story is super mediocre, the combat is mediocre, the world looks nice but is really boring, everything is just grind after checklist after grind… I kept wondering when it gets fun and it never really does. People kept selling it to me as the greatest MMORPG out there and it might be one of the most boring, at least IMO.
It’s also a confusing jumbled mess of 500 different mechanics that don’t fit well together, the game never explains how crafting works or where you can find the materials you need or what 99% of the items are used for. It doesn’t explain why you would want to beat bosses or do dungeons because all of the rewards are very superficial and useless. The devs gave up having to explain anything so the game just constantly points you to the wiki which is indecipherable unless you know exactly what to do.
I’ve played a lot of MMOs and enjoyed all of them except GW2.
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
I’ll be honest, the repetitive loops had enough of a variety that it caught me by the balls back in 2006. Felt like your effort would eventually pay off in a couple of days, which was infinitely faster than anything out of Korea by then - those grindfests were already fine tuned to hell to suck as much time as possible
I want to downvote you but that means it’s a good answer. Remember to sort by controversial
Sports games based on real teams. It makes me feel like I’m playing an ad. Oh yeah and if there are actual ads too. 😪
Give me fake teams, fake players, even fake cities? and you have activated my interest.
It’s gotta be the Sims.
I recall playing 2 and 3, only occasionally, because every time I would set it up, I’d play for a day or even just a couple hours. Then I go do other things, or I sleep through the night. Then come back thinking “what was I even doing?” Before deleting the save and uninstalling the game.
I don’t understand the time investment in a fake family, trying to make positive changes in a Sims life, and it only makes me feel worse about trying to improve my own situation. I don’t think I would get the perspective of someone who thoroughly enjoys this.
I used to play, noting there are a few different play styles for the game. I liked building, and spent most of my time doing as such. Then once done with the build, Id have idea of who would live there, and then make them and move them in. Play the people in live mode for some time, a short time, and move on to the next build. Sometimes id have a favorite character, and Id play them for a longer while.
Its just fun, its an escape of my own situation, and ive always loved architecture and design. Some folks like making big families, there are generational challanges you can do, I only ever got to third gen though, but some folks will go for a long time. My goals were always build my own structure and peoples for evert lot on every map. But theres so many different ways to play.
Minecraft. I’ll never understand why people like that game.
Endless creativity! Can do pretty much anything you want, and the modding community is what makes the game extra fun, there are just no limits to what people can add to the game. Great fun with friends.
I love turn based RPGs, but I couldn’t get behind expedition 33 at all. I’m sure I just suck at the game, but dodging/blocking never worked. Made it impossible to care about the story cause I was so frustrated. Again I’m sure its just cause I suck, but I never got mad at yakuza like a dragon for its blocking/dodging mechanics.
I play a lot of games with parry mechanics, and E33 was much stricter than most. It even made it impossible for me to play the game over a TV network link because the tiny delay made parries unreliable.
I found the timing really difficult too, so I found a mod that slightly increases the dodge/parry window (something like 0.2s to 0.3s for parries) and suddenly I could reliable dodge and parry most attacks. Still requires precise timing, but now it’s a precise timing I can actually hit.
Survival games. I want to like em. I’ve tried tons of them. Green hell, 7 days to die, Dayz, hell, even Fallout 76, and lots more. Most of them don’t give you a tutorial, let alone any clues. I get that they’re supposed to be difficult, but most are arbitrarily difficult. But at least tell me how to fucking take something out of inventory and into my hand! It’s not like if thrown into a survival situation I would somehow forget how hands work. And if you’re not going to give a tutorial, at least let me start in a safe area so I can figure it out.
7 days to die really pissed me off because as soon as I’d find a gun, a stupid dog would come out of nowhere straight for me, and they take insane amounts of shots to put em down but the ammo is really REALLY scarce. Seriously though, what kind of dog can take 10 rds at point blank, and be totally unfazed? Someone later told me to combine a rock and a stick and that’ll get them in one hit. Come on, 10 rds won’t do it but a club will?
Or games with like 56 health indicators and you have to keep track of all of them? I’m sorry you’re bored, dude in the zombie apocalypse, but get the fuck over it. How can he be bored?!? Is survival not stimulating enough?
This is a hard one as I generally just ignore games that don’t appeal to me, so I forget they even exist.
But I guess games that have FOMO mechanics that don’t respect your time and push you towards playing every day.
Any game with grinding where microtransactions can invalidate weeks of grind.
It’s already a big ask to make players find fun in a grind, but some C-level dipshits found a way to stamp that fun out too.
I’m generally fine with microtransactions replacing some grind, just because I’ve finally reached a point in my life where I don’t want to dedicate 20 hours a week to a game for months. It mostly boils down to whether the game is wasting players’ lives to drive money from them. SOME games make the grind fun and worth playing, and thus I don’t really care. If the game’s fun isn’t locked behind a gate that requires significant time investment, then you’re not really harming players by having a grind. If the game isn’t fun in the meantime, and the cost is too much (and basically anything more than a dollar or two is), then I can go find another game.
IMO, that method is valid, but it is HIGHLY dependent on the gameplay loop and the game company.
Take Warframe for example, one of the grindiest games in existence:
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The game is mainly PvE (and the PVP stuff has near to no impact on the raw skill needed), so someone buying their way to power doesn’t feel so bad.
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The ingame premium currency (Platinum) is fully tradable by all players. Getting extras of stuff is also common. Grinds often reach the ‘unfun’ level. So EVERYONE is encouraged to skip grind once it gets too much.
TLDR: Microtransactions are encouraged and available for free for ALL players, once you’ve reached your grind tolerance level.
Nope, I hated the freemium grind crap in Warframe. Killed my enjoyment of the game and uninstalled.
Fair.To each their own.
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*coughs ORS", so much gatekeeper and fans defending such a grindy game. why drag the rs3 into it too, complained enough to get rid of MTX, in a fit rs decided to eliminate almost every single thing that gives some afkable skilling, because they got mad they lost 10% revenue from removing the entire mtx systems. funny ORS players got mad recently because, no surprise they RAISED prices again for membership, what did you expect if you suddenly lost 10% of your revenue. with no extra benefits for rs3 members now, people dint see the worth it maintaining one anymore. they couldve just eliminate all the xp boosting instead, which was the main problem form the MTX.
Heya, quick question: WTF is ORS?
Because you already have the other answers: OSRS. He just misspelled it ;)
Original RuneScape maybe?
Any game where just grinding is the main thing you do
I would generally agree, but some games have massive grinds and can be totally fun to play without participating in most of the grind.
Take war thunder or world of tanks. If you just want to drive a Panzer IV all day you can unlock that in a few days or so, then never care about unlocking anything again. Just keep driving your panzer and having fun.
Chess. Fuckin’ a, no new characters for like a thousand years now. One map. Small children can beat me. Shit’s trash.
Fuckin’ a, I had to share that with !anarchychess@sopuli.xyz
What the hell are you on about, they added a new piece just last month.
UMM ACKSHUALLY the queen was added in the 15th century, replacing the weaker vizier.
Last gameplay patch was in the 70s, when they fixed the vertical castling exploit.
In my first language we still call the chess queen a vizier!
An LRR reference in the wild? Absolutely mythical.


















