Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

  • tomiant@piefed.social
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    7 days ago

    No, I have literally never heard men criticize Animal Crossing or Star Dew Valley for any reason, really. But I guess they do in your head while you shower.

    • 87Six@lemmy.zip
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      6 days ago

      This is another fallacy men vs women BS attention seeking, ragebait post

      It’s not men vs women

      It’s people who only play COD and FIFA on consoles vs more involved and open-minded gamers

      Sex has nothing to do with this but making it about sex is more headline-worthy…

    • LwL@lemmy.world
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      7 days ago

      It’s some capital G Gamer take from the same people hating on walking sims, has been a while since I’ve seen that though. Loud fringe idiots, as usual.

      Fuck the generalization but I highly suspect it’s mostly just a tumblr thing/kinda general meme to lead with <obviously overgeneralized group> will…

      • LaLuzDelSol@lemmy.world
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        7 days ago

        I mean, they’re entitled to that opinion. If you said an FPS was boring because it’s just shooting people, I wouldn’t be mad, they’re entitled to that opinion too. Although I think you could make a pretty objective argument that a game like Call of Duty is at the very least more stimulating than a game like stardew valley.

    • mrgoosmoos@lemmy.ca
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      7 days ago

      okay, I’ll sacrifice myself for this, here’s my opinion:

      I haven’t been able to get into Stardew, it just feels like there isn’t much to do that requires thought. it’s run here, buy a thing, decide where you want to go, buy that thing, maybe do a cave for a bit of something interesting but not too much of that

      idk, just didn’t have enough autonomy or choice, for me? and I wasn’t invested in the story at all. seems like a cute mindless game that’s good for relaxing, when you don’t want to mentally tax yourself because you’re gaming to relax. same goes for animal crossing, though I only watched it, never played it. animal crossing seemed like there was more thought involved, actually, as you had more control over stuff. less guided.

      so now take those words and twist it into criticism instead of statements about personal preference, I guess, and you’ve got the source of the OP’s comment

      • CileTheSane@lemmy.ca
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        6 days ago

        SDV is all autonomy and choice. You personally might not enjoy the choices you have available, but the game does not force you in any direction.

        Choices you have:
        What crops to purchase
        How many to purchase
        Where you plant them
        Do you want to build a bunch of sprinklers
        At what quality of sprinklers do you want to start using them
        When to upgrade your tools
        Do you want to go foraging Do you want to go fishing
        Do you want to go increase friendship levels with villagers
        Are you focusing on any specific villagers
        Do you want to do this random quest
        Community center or joja mart
        Do you want to go to the mine today
        Progress deeper into the mind or stay at levels you’ve explored for the resources they have
        What farm buildings to purchase
        When to purchase them
        Sell this crop or use it as an ingredient
        Which of the 20 perks do you want
        What is your goal for this specific day
        What is your goal for this specific season

        Yes, it’s a game that doesn’t require a lot of focus but that doesn’t mean it’s mindless (it’s not a clicker) or that it lacks autonomy. There’s more autonomy in SDV than there is in say Expedition 33 where your choices are: Kill the paintress (not optional), your character build, and do you go to this side area now or come back later?

      • AxExRx@lemmy.world
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        7 days ago

        The take i remember (just one i read on the internet) for animal crossing was that it was too close to home (ie real life) for the real poster. first thing that happens is you get saddled with a huge mortgage/ loan that you have to pay off by doing repetitive tasks, etc, thats its essentialy a participating in capitalism sim, which matches most people’s real life. I think the conclusion was

        'instead of playing the game and working off my in game debt, I felt like I should be finding a moderately enjoyable craft/hobby that I can monetize as a side hustle to pay off my IRL debt, like student loans. ’

      • BlackDragon@slrpnk.net
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        6 days ago

        Stardew is pretty devoid of meaningful choice because it’s devoid of meaningful challenge. Other games in the genre, like Harvest Moon 64 or Rune Factory 4 (no particular reason for those examples, they’re just my favorites in the genre) are defined by taxing time limits, complicated schedules to remember, and so on. Rune Factory 4 even has very challenging dungeons which reward understanding the crafting system and the various skills.

    • Gabe Bell@lemmy.world
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      6 days ago

      You need to get out more.

      There are a lot of people I know who think I am a wuss for playing games that don’t involve shooting people and killing people and whacking people over the head with pipes.

      I tell them I run a shop in a shopping centre and they go “that’s not gaming”

      • CileTheSane@lemmy.ca
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        6 days ago

        The original posts implies a large majority is doing a thing. The reply isn’t saying “nobody is doing this” it’s saying “it’s not nearly as common as they are implying”. In which case “I haven’t seen it so it’s not that common” is valid.

          • Katana314@lemmy.world
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            6 days ago

            People writing memes and social media posts do not qualify with statements like “a statistically significant number of beavers” when talking about beavers. That is wordy and pointless. We can form basic expectations that the people we interact with don’t make assumptions about 100.00% of any given population.

          • CileTheSane@lemmy.ca
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            6 days ago

            “ever notice how men criticize games like…” Strongly implies this is a common behavior from men, instead of wording it "ever notice how some people criticize games like…’

  • squaresinger@lemmy.world
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    6 days ago

    If you reduce any game to its core loop, all of them are pretty simplistic. That’s just what happens if you simplify things ad absurdum.

    • Counter strike is just running around and shooting people
    • BoTW is just walking around, killing monsters and replacing broken weapons
    • Need for speed is just driving
    • Factorio is just automating everything

    And all these things are nothing but tasks.

    That said, while this is pretty lame critique, that doesn’t mean that every game is good and it also doesn’t mean that every game is good for every player.

  • Johanno@feddit.org
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    6 days ago

    Factorio.

    You just do tasks to do more tasks.

    Fix a bottleneck here, fix one there. Bam 10 hours gone.

    Ok lets progress. Let’s make sth. new, ok what do I need for that thing.

    This, this and that and this and that. Let me quickly setup a production line for that.

    Bam 20 hours gone.

    All I am doing is being a slave of the factory

  • SabinStargem@lemmy.today
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    6 days ago

    Stardew Valley lets me feel like that I have a satisfying job, when real corporations would abuse and discard me at their convenience. It is quite the power fantasy, being a productive member of humanity without having to sacrifice myself.

      • BlackDragon@slrpnk.net
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        6 days ago

        Tbf you sell stuff via the box which is presumably skimmed for some amount of profit (same in most games in the genre) so it’s not quite a socialist utopia. Some of them are damn close though.

  • InputZero@lemmy.world
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    7 days ago

    Missed opportunity to mention that Doom Guy loves playing Animal Crossing, and Isabelle loves playing Doom and they’re best friends.

  • wonderingwanderer@sopuli.xyz
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    6 days ago

    Why even make this about gender at all?

    It’s kind of insulting to men who like games like stardew valley and animal crossing. What, are we not man enough because we don’t fill our free time with simulated blood and gore?

    • 🔍🦘🛎@lemmy.world
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      6 days ago

      They don’t say all men don’t appreciate SDV/AC (the tumblr user says he’s a guy). But it’s basically only men that criticize cozy games.

      I think he was ragebaiting tbh

      • wonderingwanderer@sopuli.xyz
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        6 days ago

        Imagine the same phrasing used to describe something “some” women do…

        “Ever notice how women…”

        Notice how it’s suddenly not okay? So what’s different about it when it’s phrased the same way about “men”?

        • Leg@sh.itjust.works
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          6 days ago

          Eh, depends on the subject matter. Some things definitely have trends that divided down gender lines, and it’s not sexist to point this out. Men trend towards violence, women trend towards relational and social dynamics. The raw numbers back this up, but there are exceptions (obviously).

          • wonderingwanderer@sopuli.xyz
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            6 days ago

            Noticing trends is one thing, overgeneralizing is another matter. This is an overgeneralization and it’s harmful because it reinforces traits of toxic masculinity. “If you’re not violent then you’re effeminate” is not the message we should be sending.

            • 🔍🦘🛎@lemmy.world
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              6 days ago

              This isn’t incorrect. I just tend to disassociate when I see blanket statements about men because I usually don’t fit the description.

              It’s good to be vigilant about this stuff but I’m pretty sure this tumblr user is mostly shitposting, and it’s clearly against toxic masculinity. I mean the distilled message of the post is “we are all the same”.

              • wonderingwanderer@sopuli.xyz
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                5 days ago

                Excusing overgeneralizations when they’re applied to men? That’s typical…

                I guarantee you would feel different if someone was overgeneralizing about women. Do they just need to grow thicker skin, or is it only men who are supposed to be stoics?

                • 🔍🦘🛎@lemmy.world
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                  5 days ago

                  Like I said above, I agree with you. A similar statement about women would be correctly seen as mysogyny. I’m just stating that it isn’t any more egregious than gestures broadly

          • wonderingwanderer@sopuli.xyz
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            6 days ago

            Usually whenever I call out double standards in gender stereotypes, I get some pseudo-feminist responding with something to the effect of “lol chud red pilled “not all men!” lmao. Historical oppression! Suffragettes! Treating men with basic dignity is patriarchy! Demanding a bare minimum of respect is chauvinism!”

            and quite frankly it really gets old…

  • brucethemoose@lemmy.world
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    6 days ago

    If SDV was made as a “walking simulators” with decision making, would people still like it?

    …I would.

    Maybe I’m just getting old, but as another an example, I got into Knights of the Old Republic (the Star Wars MMO). But all that stiff grinding just wasn’t worth the rare view, music, or interesting character arc.

    And as I’ve gotten older, I’ve found that more and more gameplay feels “pointless” like that. My brain can engross itself in Satisfactory setups, but after like a day I stop when I realize I’m grinding all alone. I get into Age of Wonders or Stellaris until around mid game, when AI civs get too dumb to be convincing.


    So yeah. I think there’s a grain of truth there. I adore SDV, but some aspects do feel like “chores” just to see the passion and writing they gate.

    • luciferofastora@feddit.org
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      6 days ago

      KotOR were the single player games Star Wars: The Old Republic is the MMO.

      I liked it a lot, personally… for a while.

    • ameancow@lemmy.world
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      6 days ago

      Maybe I’m just getting old

      I feel this every day that I can’t get anyone I play with to enjoy more “investment” gaming journeys with me.

      Two of my favorite games of all time are Project Zomboid and SCUM.

      They are basically life simulators from different perspectives. Project Zomboid is all about micro-managing your daily survival needs and dealing with every little inconvenience or disaster to survive as long as possible, and the organic adventures that just naturally occur as you play, particularly if you play multiplayer and are social. A routine trip to a pharmacy can turn into a week-long epic if someone breaks a leg or you run into hostile players, etc.

      For me, this is escapism. For people I want to play with, this is boring and “when does it get good?” and “Why is this so slow?” and basically ruin the experience for me, so I stopped playing with other people and am now a hermit who lives in the woods and avoids people. SCUM is basically rust on survival-steroids and in the vanilla game just finding a bit to eat in a trash can is exciting when you’re just getting started, and the progression is slow and painful but rewarding when you finally get properly geared and have a base and a group.

      For many of my (younger) peers, they rather play Battlefield or Marvel Rivals for hours and hours doing the same matches over and over. I don’t get the difference.

  • early_riser@lemmy.world
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    7 days ago

    Can’t say I’ve heard this opinion. I have heard “It’s not for me” and the like. I bought and played Stardew Valley and it didn’t really click with me. That doesn’t mean I have bad taste or it’s a bad game. It means I game for different reasons.

    FWIW most online content about Animal Crossing and Stardew Valley that I have come across was made by dudes.

  • howrar@lemmy.ca
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    7 days ago

    I mean, Factorio is just work disguised as a video game. Doesn’t make it any less fun. It’s work that I choose to do rather than work that I have to do.

    • PabloSexcrowbar@piefed.social
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      7 days ago

      At least in the case of Factorio, it’s work that has an extremely high barrier to entry to the point of being a pipe dream for a lot of people.

    • frank@sopuli.xyz
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      7 days ago

      I describe it as “this is how I wish my job was”

      I do literally program factories

      • CheeseNoodle@lemmy.world
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        7 days ago

        So other than physical exertion I suspect the appeal of job simulators over actual jobs is.

        • Actual meaningful feedback.
        • None of the completely unnecessary side bullshit.

        Interviewing would be so much easier if it was simply, we need X skill, if you have X skill then do X task and we will give you money.

        • frank@sopuli.xyz
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          7 days ago

          Yup, it’s both of those for me. I’ve had a great job in the past, but my last few (including currently) have just been soul sucking

    • mrgoosmoos@lemmy.ca
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      7 days ago

      this is why I choose not to get into it, and why I struggle with Minecraft sometimes. it just uses the same area of my brain that work does.

      I find it very difficult to just sit back and do simple tasks in Minecraft, instead of figuring out what to build next and all the parameters for that.

  • Saapas@piefed.zip
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    7 days ago

    Maybe this hypothtical man gamer meant the tasks in some games feel more like chores

    • BlackRoseAmongThorns@slrpnk.net
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      7 days ago

      That’s me with Graveyard Keeper, started to play it to pass the time at a friend’s, and learnt to hate it, the game’s day-night cycle is so short it kind of puts my brain in a constant “do job” mode, never time to reorganize and reorder stuff.

      in Stardew Valley this is much less of a problem (the first year has this problem because of the community center), and in Animal Crossing this is not a problem at all and part of the main appeal is to furnish homes and to decorate your island.

      This post seems like its mostly pointing at men who play AAA games which are usually very straightforward and handholding about what to do.

      • ClamDrinker@lemmy.world
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        7 days ago

        Graveyard Keeper’s big problem is it’s lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It’s the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.