• rose56@lemmy.zip
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    8 hours ago

    What people are going to do about this? If you don’t boycott or protest in a way that will effect the companies in large scale, you will get a download code. Same thing goes for switch 2, that people complained and still bought, and this goes for any gaming device or not. Call me crazy, call clown, call me communist, but people should cut them off, stop, stop buying, its your voice, our voice, we pay and the do hear us.

    • T00l_shed@lemmy.world
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      4 hours ago

      Bingo, I stopped spending money on Nintendo shit, I stopped paying for Spotify, Netflix etc etc. When they do anti consumer shit, otherwise, what’s the point? It just keeps getting worse and worse, because they still see record profits.

    • chunes@lemmy.world
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      2 hours ago

      Boycotting doesn’t work. The masses don’t care. All it can do is make your own life better (which, don’t get me wrong, I’m all for).

  • TigerAce@lemmy.dbzer0.com
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    10 hours ago

    Mate. So many disks I got with games since assassin’s creed black flag were corrupt and required a download anyway, or required an online login and forced update to be able to play, making offline use of the phisical media impossible. And when they decide to stop supporting the game, online servers are shut down and the physical disk is nothing more than a beer coaster. Even when you purchase a physical game you need to register in Steam or any other gaming platform, you still just bought the rights to play their game instead of owning the game. When they don’t rant you to have these rights anymore, they can remove the game from your library whenever they want. Again, disk is just a coaster. Even physical products are not really your ownership. BMW hiding car features ON YOUR CAR behind a paywall, phone companies selling you the right to use their phone with their service, bloatware and restrictions on there. A fridge YOU BOUGHT which stops working if you do not update or have it constantly online, which uploads gigabytes of your data daily, which force shows ads. Like, what the fuck. You don’t own shit anymore, even if you paid for a physical product.

    • DrSteveBrule@mander.xyz
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      6 hours ago

      Discs for PlayStation and Xbox are able to be traded or bought used. You can bring them to a friend’s house and play on their console. No discs means that is no longer possible. That’s what people are upset about.

      • TigerAce@lemmy.dbzer0.com
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        5 hours ago

        I thought Sony wanted to link disc codes to accounts, so resale won’t be possible anymore. Microsoft also wanted to change things so sharing and resale can’t happen.

    • diaphragmwp@discuss.tchncs.de
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      5 minutes ago

      IIRC, on Xbox One and newer, the physical disc open the store and starts a download there. You have to do that with an internet connection and then disconnect to make the disc to disc things (by copying from the disk instead of the interwebs). And then connect back for the update.

    • TheEighthDoctor@lemmy.zip
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      9 hours ago

      If the code is not attached to an online account that you can´t detach from, sure. Because that means I can sell that game later or even borrow it to a friend.

  • Phantaloons@piefed.zip
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    10 hours ago

    "$80?

    In 2007 it was $50, then $60, then $70.

    grabs baseball bat

    Let’s slash prices back to the 1995 Sears catalog. Link to the Past. Price…"

    …ss…sixty dollars!

    “…bullshit”

    no, really, look

    “No, that’s… what?!”

    • rumschlumpel@feddit.org
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      2 hours ago

      TBF it’s hard to compare game development in the 90s and in the 2020s. The development tools are much more abstracted nowadays, which should make it easier to programm a given functionality, and I’d assume that the audience for games is much larger, too. On the other hand, people expect much more from a AAA game nowadays than in the 90s.

    • the_crotch@sh.itjust.works
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      22 hours ago

      No, it’s perfect for the mid 90s. It’s just that the sort of experience it depicted hasn’t really changed since then.

    • stenAanden@feddit.dk
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      11 hours ago

      A movie about a white dude with no real problems who goes on a violent rampage, including assaults against ethnic minorities? Speak for yourself.

          • PalmTreeIsBestTree@lemmy.world
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            4 hours ago

            He straight up murders a Neo Nazi so I wouldn’t make that argument. It’s simply about a guy who’s going through a downward spiral and mental breakdown (he has problems…); who is longing for a time which no longer exists in his life. It just gets more and more crazy as the film progresses to parody like you would see in a Naked Gun movie or something.

            • stenAanden@feddit.dk
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              34 minutes ago

              He straight up murders a Neo Nazi

              Otherwise it would be too obvious.

              In the words of Ebert:

              Some will even find it racist because the targets of the film’s hero are African-American, Latino and Korean - with a few whites thrown in for balance.

              Btw, the scene with the Korean grocer must be held against the 1992 Los Angeles riots having happened just a year earlier where Korean-Americans were often targeted.

              It’s simply about a guy who’s going through a downward spiral and mental breakdown (he has problems…); who is longing for a time which no longer exists in his life.

              NO other group of people could have such a movie made about them without it suffering a barrage of critique for its obviously hateful plot.

    • UnderpantsWeevil@lemmy.world
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      23 hours ago

      Sort of the joke of all this. I remember the Good Ole Days of installing a Blizzard game and then getting a gigabyte or more of Day One updates before I could start playing.

        • UnderpantsWeevil@lemmy.world
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          21 hours ago

          I mean, broadly speaking, I appreciate that companies can periodically patch and re-balance games. The internet has been amazing for the modding community as well. You’d have never seen Counterstrike or Team Fortress go mainstream without the ability to digitally distribute content like this.

          But you do get this impulse to release a product in what is effectively a large-scale beta test and then slap band-aids on it until it’s playable. Or give up support on it if it doesn’t sell well on launch.

  • guynamedzero@piefed.zeromedia.vip
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    23 hours ago

    What, you don’t want your Nintendo cartridge key? Which gives you permission to download the thing you already bought to have a physical copy of in case Nintendo servers go down at any point???

  • UnderpantsWeevil@lemmy.world
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    23 hours ago

    Me: “One game please.”

    Retail Salesperson: “Here’s a QR code to download the game.”

    Me: “If I didn’t want physical media, I could get it without your QR code.”

    Retail Salesperson: “How would you manage that?”

    Me: 🏴‍☠️

    • Ech@lemmy.ca
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      16 hours ago

      Even outside of that, why would I go in person to a store just to buy a thing I could get for the same amount of money instantly without leaving the house? Like, I know that’s pretty much the point of the digital stores, but retail stores playing along as if they aren’t the biggest dups is baffling to watch.

  • 🍉 DrRedOctopus 🐙🍉@lemmy.world
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    23 hours ago

    Physical media is genuinely a thing of the past.

    modern games are way to big for disks or cheap memory cards.

    most physical media only contains the first level of a game and the game downloads while you play.

    I miss it. but we can expect a 300gb game to fit in physical media without adding 50$ to the cost.

    • SailorMoss@sh.itjust.works
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      14 hours ago

      I miss it. but we can’t expect a 300gb game to fit in physical media without adding 50$ to the cost.

      According to Wikipedia Ultra HD Blu-ray’s can hold 100 GB. So 2 install disks and 1 play disk doesn’t seem like it would add $50 to the cost.

      • boonhet@sopuli.xyz
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        10 hours ago

        Just nitpicking, but it’d have to be 3 install disks if there’s 300 gb of game data. You don’t read game data from the disk on runtime, it’s wayyyy too slow. It’s only used for validation that you do indeed own the disk.

    • DarkwingDuck@sh.itjust.works
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      19 hours ago

      If fitgirl can compress the game down to 80gb, so can the gamdev studio.

      Also, quadruple layer bluray can hold 128gb.

    • Midnight Wolf@lemmy.world
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      23 hours ago

      There is a solution to that, it’s just devs don’t give a shit anymore; resources are unlimited, optimization is wasted funds…

      • auzy1@lemmy.world
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        22 hours ago

        Id imagine that movies and textures use up the bulk of the space.

        There isn’t much to optimize there. Optimizing for performance also sometimes requires additional storage

        • Midnight Wolf@lemmy.world
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          22 hours ago

          It’s not just optimization, but my mind immediately went to that 300GB cod install, that also streams textures from the internet, and there is absolutely no fucking way that they even thought of trying to optimize shit.

          I’ve got CDs, DVDs and multi-packs from like 2001 to 2012? That handled huge worlds with high res textures and often required just a single disk (FUEL comes to mind). But it’s like with the release of gta 5, devs and their publishers just stopped caring. 85, 120, 165, 210, 300, fuck it why not? Compression? What’s that? So what if one 2048x2048 texture is 86MB, it’s not our problem.

          The ‘remaster’ of NFS Hot Pursuit looks worse than the original, costs the same, and takes more disk space. Like what the fuck is happening to this industry? I get ‘line go up’ but you have to be fucking shitting me at this point.

            • Midnight Wolf@lemmy.world
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              20 hours ago

              I mean, blu-ray disks of 100gb exist, and 200 has been proven possible two decades ago… All that would be required is for devs to care. Even if it needed ‘just’ 150gb, that’s 1 install disk and 1 install + play disk, which is a concept that is like 25 years old now.

              Like 3 games should not fill a 1TB drive.

          • auzy1@lemmy.world
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            14 hours ago

            I have no idea why you’re getting upvoted… You keep saying optimisation, but for what?

            Mind referencing where the 86mb claim comes from?

            They’re either likely including different scaled images, to help accommodate different video card VRAM configurations, or, full quality that gets scaled as required. My guess would be a few differently scaled images, as you wouldn’t pull in 4K images for Scenary that is in the background for a game, and then rescale in realtime if you’re not running with much VRAM (similar to icons, they have multiple scaled images too).

            You’ve picked a bad example (EA), but there are plenty of remastered games that are absolutely fantastic compared to the original, like Command and conquer (obviously though, VRAM isn’t an issue there). That isn’t even the first NFS dud though (a lot of them were garbage after HP). In fact, Fairly sure I bought the latest one and it doesn’t run correctly on my Rog Ally X (even when set to 30W).

            One other consideration is that we’re also playing games in 4K these days, which absolutely makes a difference to 1080p.

            We all look back fondly to games from 20 years ago which blew our minds away, but, if you replay them, you’ll absolutely see the difference. My mind was blown with Half-life 2 as an example, but, I started playing it again, and the quality difference is DEFINITELY obvious to modern games. Similar to when you switched from glide to OpenGL on Half-life 1, and it felt too crisp (and was better quality, but uglier)

            Previously low resolution make things look better, and reduced expectations, but its blurring and such obscured bad textures. With 4K, even in movies, every pimple and bruise now shows clearly on camera, and blocky textures are obviously. CGI in movies becomes blatantly obvious too (watch the matrix 2 as an example). That’s why resolution matters a lot more now.

            Serious question, do you seriously think image lossy compression is difficult for game developers? lol

            • Midnight Wolf@lemmy.world
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              13 hours ago

              It’s not just optimization

              Literally the first line of that comment

              86mb

              Just an off the cuff example

              full res vs scaled

              That was a thing 20 years ago too, not an excuse

              remasters

              I picked what I know best

              resolution

              To an extent, but there is a clear ‘fuck it, why bother’ mentality

              20 year difference

              Correct, but the graph for time vs quality is not linear, and yet the data size seems to be going off the charts

              resolution matters

              But not to the extent of the size of the content. A game that was 50 gigs a decade ago now has a release three times as large, but it’s not three times the quality (be it gfx, audio fidelity, multi-player experience, or enjoyment). What it is doing is filling up your storage so that you have less of a choice in how you spend your time.

              lossy compression

              Oddly specific question but I will again point out games like FUEL that had an enormous map for the time and pretty nice visuals, and were able to cram it onto just a dvd. Blur is another, gfx that still hold up today at modern resolutions, one disk. But, to again reiterate the statement, devs don’t give a shit. It’s not that these are difficult tasks, but why bother when space is abundant and, again, if the size of your game means they play it instead of being able to install another competing game, it’s a bonus.

    • samus12345@sh.itjust.works
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      20 hours ago

      If the game doesn’t fit on a disc, fair enough to not have one that can be fully installed offline, but still sell the disc as a sellable, tradeable license.

      • 🍉 DrRedOctopus 🐙🍉@lemmy.world
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        19 hours ago

        The big issue is the resell issue.

        And honestly, maybe digital platforms should allow you to transfer your license to anyone. IE you should be able to gift/sell digitally bought products.

    • auzy1@lemmy.world
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      22 hours ago

      It’s wild that you’re getting down voted 😂

      You’re not wrong.

        • Xanvial@lemmy.world
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          20 hours ago

          RDR 2 has more than 100gb size. Its physical version contains 2 disc. I think Baldur’s Gate 3 also used 2 disc.

          Note that PS4 and PS5 bluray disc can hold up to 100GB of data

        • zikzak025@lemmy.world
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          21 hours ago

          Not gonna have many more 100+ GB games if storage prices stay as they are.

          I don’t think there’s going to be a next generation, at least not within the anticipated timeframe. There’s only going to be optimizing the current generation. Less RAM, less storage.